We wanted to drop one more hotfix with important updates, new torch items, as well as additional performance and visual improvements to make sure all of you have a great time with the game this weekend! We also fixed the rings!
Not to beat a dead Echo Knight Horse but please continue sharing issues or feedback you have with us!
⚔️ [b]Art:[/b]
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[*]Improved rim light rendering in the shadows to improve game readability in dark areas. This should help with the “game is too dark” feedback we were getting in some cases.
[*]Adjusted rim lighting looks even nicer and allows characters to feel more integrated into the environments!
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⚔️ [b]Performance:[/b]
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[*]Reduced unnecessary memory allocations for general rendering, fog, and other game systems
[*]Optimized shadow rendering for all Visual Effects
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⚔️ [b]Quests:[/b]
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[*]Changed Potion Seller quest reward from a Medium XP Potion to a Small XP Potion.
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⚔️ [b]Loot:[/b]
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[*]Increased drop rate of gems
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⚔️ [b]Content Additions::[/b]
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[*]Added new Torch offhand for purchase at Whittacker’s shop and crafting at the Workbench
[list][*]Torches can be used for more light in dark areas[/list]
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⚔️ [b]Balance:[/b]
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[*]Replaced Risen enemies on Prologue ship with special instances so they won’t be affected by global balance changes
[*]Nerfed health on Risen enemies (except Risen Great Axe Raider) on Prologue ship by 40%
[*]Rebalancing Cerim Crucible by nerfing enemies in the most deadly room and buffing enemies in weaker rooms
[*]Increased timing of lowering platforms in Cerim Crucible so its more challenging and requires player to wait around less
[*]Rebalanced Plague Ring
[list][*]Increased Gain Health effect to 1-3%
[*]Decreased Lose Focus effect to -7-10%[/list]
[*]Rebalanced Snake Ring
[list][*]Decreased damage dealt to player to 5%
[*]Changed damage type dealt to player and enemy to Physical Damage instead of Plague Damage[/list]
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⚔️ [b]Enemies and Bosses:[/b]
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[*]Improved Risen Bruiser locomotion animations
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⚔️ [b]Areas:[/b]
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[*]Improved collision, faders and texture in Mariner’s Keep
[*]Improved set dressing, collision and faders in Nameless Pass
[*]Improved faders in Sacrament
[*]Improved set dressing, collision and faders in Cerim Crucible
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⚔️ [b]Loot:[/b]
[list]
[*]Increased drop rate of gems
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⚔️ [b]Audio:[/b]
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[*]Improved Falstead Darak intro audio timing
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⚔️ [b]Localization:[/b]
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[*]Added and updated localized text in many places across multiple languages
[*]Added localization support for the attribute insights tooltips, new Quit menu and depositing stacks UI
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⚔️ [b]Bug Fixes:[/b]
[list]
[*]Fixed Crash on the Main Menu
[*]Fixed some transparency rendering artifacts
[*]Fixed Plagued Mutant Soldier bounty boss going invisible
[*]Fixed Fog of War not creeping back while the game is closed
[*]Fixed error spam on the Refinery
[*]Fixed Fierce Ring not dealing extra damage
[*]Fixed interior backgrounds no longer being black
[*]Fixed Bows not having full durability when being purchased at Whittacker's Shop
[*]Fixed spot in Black Trench where you can go out of world
[*]Fixed spot in Prologue ship interior where you can sidle and get stuck
[*]Fixed spot in Echo Knight arena that resets the fight
[*]Fixed shadow flickering at Campfire in Black Trench
[*]Fixed spot with texture flickering in Black Trench
[*]Fixed Chest inside a Chest appear in Orban Glades
[*]Fixed UI layout so that coins are evenly spaced
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To [b][url=https://forum.norestforthewicked.com/c/wicked-feedback/7]give feedback[/url][/b] and [b][url=https://forum.norestforthewicked.com/c/wicked-bug-reporting/13]report bugs[/url][/b], please head on over to our No Rest for the Wicked forum!