🛠️ Patch Notes - Early Access Hotfix 6

We wanted to drop one more hotfix with important updates, new torch items, as well as additional performance and visual improvements to make sure all of you have a great time with the game this weekend! We also fixed the rings! Not to beat a dead Echo Knight Horse but please continue sharing issues or feedback you have with us! ⚔️ [b]Art:[/b] [list] [*]Improved rim light rendering in the shadows to improve game readability in dark areas. This should help with the “game is too dark” feedback we were getting in some cases. [*]Adjusted rim lighting looks even nicer and allows characters to feel more integrated into the environments! [/list] ⚔️ [b]Performance:[/b] [list] [*]Reduced unnecessary memory allocations for general rendering, fog, and other game systems [*]Optimized shadow rendering for all Visual Effects [/list] ⚔️ [b]Quests:[/b] [list] [*]Changed Potion Seller quest reward from a Medium XP Potion to a Small XP Potion. [/list] ⚔️ [b]Loot:[/b] [list] [*]Increased drop rate of gems [/list] ⚔️ [b]Content Additions::[/b] [list] [*]Added new Torch offhand for purchase at Whittacker’s shop and crafting at the Workbench [list][*]Torches can be used for more light in dark areas[/list] [/list] ⚔️ [b]Balance:[/b] [list] [*]Replaced Risen enemies on Prologue ship with special instances so they won’t be affected by global balance changes [*]Nerfed health on Risen enemies (except Risen Great Axe Raider) on Prologue ship by 40% [*]Rebalancing Cerim Crucible by nerfing enemies in the most deadly room and buffing enemies in weaker rooms [*]Increased timing of lowering platforms in Cerim Crucible so its more challenging and requires player to wait around less [*]Rebalanced Plague Ring [list][*]Increased Gain Health effect to 1-3% [*]Decreased Lose Focus effect to -7-10%[/list] [*]Rebalanced Snake Ring [list][*]Decreased damage dealt to player to 5% [*]Changed damage type dealt to player and enemy to Physical Damage instead of Plague Damage[/list] [/list] ⚔️ [b]Enemies and Bosses:[/b] [list] [*]Improved Risen Bruiser locomotion animations [/list] ⚔️ [b]Areas:[/b] [list] [*]Improved collision, faders and texture in Mariner’s Keep [*]Improved set dressing, collision and faders in Nameless Pass [*]Improved faders in Sacrament [*]Improved set dressing, collision and faders in Cerim Crucible [/list] ⚔️ [b]Loot:[/b] [list] [*]Increased drop rate of gems [/list] ⚔️ [b]Audio:[/b] [list] [*]Improved Falstead Darak intro audio timing [/list] ⚔️ [b]Localization:[/b] [list] [*]Added and updated localized text in many places across multiple languages [*]Added localization support for the attribute insights tooltips, new Quit menu and depositing stacks UI [/list] ⚔️ [b]Bug Fixes:[/b] [list] [*]Fixed Crash on the Main Menu [*]Fixed some transparency rendering artifacts [*]Fixed Plagued Mutant Soldier bounty boss going invisible [*]Fixed Fog of War not creeping back while the game is closed [*]Fixed error spam on the Refinery [*]Fixed Fierce Ring not dealing extra damage [*]Fixed interior backgrounds no longer being black [*]Fixed Bows not having full durability when being purchased at Whittacker's Shop [*]Fixed spot in Black Trench where you can go out of world [*]Fixed spot in Prologue ship interior where you can sidle and get stuck [*]Fixed spot in Echo Knight arena that resets the fight [*]Fixed shadow flickering at Campfire in Black Trench [*]Fixed spot with texture flickering in Black Trench [*]Fixed Chest inside a Chest appear in Orban Glades [*]Fixed UI layout so that coins are evenly spaced [/list] To [b][url=https://forum.norestforthewicked.com/c/wicked-feedback/7]give feedback[/url][/b] and [b][url=https://forum.norestforthewicked.com/c/wicked-bug-reporting/13]report bugs[/url][/b], please head on over to our No Rest for the Wicked forum!