🛠️ Patch Notes - Early Access Hotfix 6

No Rest for the Wicked

From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre.

We wanted to drop one more hotfix with important updates, new torch items, as well as additional performance and visual improvements to make sure all of you have a great time with the game this weekend! We also fixed the rings! Not to beat a dead Echo Knight Horse but please continue sharing issues or feedback you have with us! ⚔️ [b]Art:[/b] [list] [*]Improved rim light rendering in the shadows to improve game readability in dark areas. This should help with the “game is too dark” feedback we were getting in some cases. [*]Adjusted rim lighting looks even nicer and allows characters to feel more integrated into the environments! [/list] ⚔️ [b]Performance:[/b] [list] [*]Reduced unnecessary memory allocations for general rendering, fog, and other game systems [*]Optimized shadow rendering for all Visual Effects [/list] ⚔️ [b]Quests:[/b] [list] [*]Changed Potion Seller quest reward from a Medium XP Potion to a Small XP Potion. [/list] ⚔️ [b]Loot:[/b] [list] [*]Increased drop rate of gems [/list] ⚔️ [b]Content Additions::[/b] [list] [*]Added new Torch offhand for purchase at Whittacker’s shop and crafting at the Workbench [list][*]Torches can be used for more light in dark areas[/list] [/list] ⚔️ [b]Balance:[/b] [list] [*]Replaced Risen enemies on Prologue ship with special instances so they won’t be affected by global balance changes [*]Nerfed health on Risen enemies (except Risen Great Axe Raider) on Prologue ship by 40% [*]Rebalancing Cerim Crucible by nerfing enemies in the most deadly room and buffing enemies in weaker rooms [*]Increased timing of lowering platforms in Cerim Crucible so its more challenging and requires player to wait around less [*]Rebalanced Plague Ring [list][*]Increased Gain Health effect to 1-3% [*]Decreased Lose Focus effect to -7-10%[/list] [*]Rebalanced Snake Ring [list][*]Decreased damage dealt to player to 5% [*]Changed damage type dealt to player and enemy to Physical Damage instead of Plague Damage[/list] [/list] ⚔️ [b]Enemies and Bosses:[/b] [list] [*]Improved Risen Bruiser locomotion animations [/list] ⚔️ [b]Areas:[/b] [list] [*]Improved collision, faders and texture in Mariner’s Keep [*]Improved set dressing, collision and faders in Nameless Pass [*]Improved faders in Sacrament [*]Improved set dressing, collision and faders in Cerim Crucible [/list] ⚔️ [b]Loot:[/b] [list] [*]Increased drop rate of gems [/list] ⚔️ [b]Audio:[/b] [list] [*]Improved Falstead Darak intro audio timing [/list] ⚔️ [b]Localization:[/b] [list] [*]Added and updated localized text in many places across multiple languages [*]Added localization support for the attribute insights tooltips, new Quit menu and depositing stacks UI [/list] ⚔️ [b]Bug Fixes:[/b] [list] [*]Fixed Crash on the Main Menu [*]Fixed some transparency rendering artifacts [*]Fixed Plagued Mutant Soldier bounty boss going invisible [*]Fixed Fog of War not creeping back while the game is closed [*]Fixed error spam on the Refinery [*]Fixed Fierce Ring not dealing extra damage [*]Fixed interior backgrounds no longer being black [*]Fixed Bows not having full durability when being purchased at Whittacker's Shop [*]Fixed spot in Black Trench where you can go out of world [*]Fixed spot in Prologue ship interior where you can sidle and get stuck [*]Fixed spot in Echo Knight arena that resets the fight [*]Fixed shadow flickering at Campfire in Black Trench [*]Fixed spot with texture flickering in Black Trench [*]Fixed Chest inside a Chest appear in Orban Glades [*]Fixed UI layout so that coins are evenly spaced [/list] To [b][url=https://forum.norestforthewicked.com/c/wicked-feedback/7]give feedback[/url][/b] and [b][url=https://forum.norestforthewicked.com/c/wicked-bug-reporting/13]report bugs[/url][/b], please head on over to our No Rest for the Wicked forum!