Today marks the one week anniversary since our Steam Early Access Launch and it warrants an extra beefy hotfix full of significant performance improvements, balance changes, stack size increases, 32:9 support, Quality of Life additions, 8 new shields, polish, localization and bug fixes.
As always, please be sure to share any issues or feedback with us!
⚔️ [b]Performance Improvements:[/b]
[list]
[*]Further improved Quality Settings for better performance when at higher visual quality
[*]Optimized rendering of volumetric Fog
[*]Optimized shadow rendering
[*]Reduced resolution transparency rendering tech for GPU heavy overdraw situations
[*]Significantly reduced unnecessary memory allocations across many game systems
[*]Improved handling of asset unloading to reduce performance degradation over time
[*]Tracked down and improved several sources of CPU-side stuttering when the game is loading assets
[*]Optimized instantiation costs for various often-used Visual Effects and Characters.
[*]Reduced mutex contention cases that caused performance stutter while streaming content
[*]Optimized icon texture resolutions and memory consumption
[*]Optimized Sacrament rooftop models and textures (rooftops, rooftops everywhere)
[*]Multiple smaller general CPU optimizations for better overall performance
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⚔️ [b]Quality of Life:[/b]
[list]
[*]Added ability to deposit all items from the players inventory that match the types already in the selected chest
[*]Default chest sorting changed to Sort By Type
[*]Enhanced durability system for tools and armor, ensuring correct values are displayed and used
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⚔️ [b]Settings:[/b]
[list]
[*]Increased supported aspect ratios to 32:9
[list][*]Remaining visual glitches with 32:9 will be addressed in future updates[/list]
[/list]
⚔️ [b]Loot:[/b]
[list]
[*]Increased stack size of cooking and crafting materials to 25, allowing for better management of resources
[*]Food can now be stored in cupboards
[*]Removed Blueprints from Fillmore shop before Anvil is unlocked
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⚔️ [b]Content Additions:[/b]
[list]
[*]Implemented eight new shields for better class diversity
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⚔️ [b]Localization:[/b]
[list]
[*]Widespread improvements to translations and localizations, we’ve fixed typos, updated NPC dialogues, and ensured consistency across various languages
[*]Fixed UI translations, including screens for house buying and management, equipment, and warning messages
[*]Implemented better localization handling mechanisms for NPC names and dialogue
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⚔️ [b]Balance:[/b]
[list]
[*]Major Balance Revisions to provide a smoother experience and prevent high level item drops too early
[*]Adding Stamina cost for parrying with Shields
[/list]
⚔️ [b]Enemies and Bosses:[/b]
[list]
[*]Adjusted Prisoner Wolf enemy to jump around less
[*]Added ability for Shackled Brute to dodge after attacking
[*]Updated Echo Knight fight initiation to reposition instead of attacking right away
[*]Polished Riven Twins taunt
[*]Polished Risen Axe Bruiser attack animation
[*]Polished parry animations for enemies
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⚔️ [b]Areas:[/b]
[list]
[*]Updated Cerim Crucible so that leaving the realm will end your run and return you to the atrium. This is to prevent abusing backups and other potential loopholes.
[*]Improved collision and faders in Cerim Crucible levels
[*]Improved collision and faders in Mariner’s Keep and The Shallows
[*]Improved faders and lighting in Sacrament
[*]Improved Sacrament rooftops
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⚔️ [b]Audio:[/b]
[list]
[*]Adjusted sound effects for better ambiance and clarity, including updated tree chopping SFX and ambient sounds in town areas.
[*]Improved audio cues for NPC interactions to minimize overlaps and ensure clearer dialogues.
[*]Improved spatial audio for Sacrament Rookery, Town Square, Slums and Training Grounds
[*]Improved Echo Knight slam down AOE sound effects
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⚔️ [b]Bug Fixes:[/b]
[list]
[*]Fixed bosses and a couple of bounty/quest variants of enemies spawning when not intended
[*]Fixed player being able to accidentally delete a character when hovering while having another character selected. Now the hovered character will be deleted
[*]Fixed and balanced Enchantment Effects across the board
[*]Fixed Heavy Bandit being able to be pushed off the edge of the ship and block progress
[*]Fixed Cerim Crucible run ending early if a realm save happens right after you finish a level
[*]Fixed Durability of Tools being the wrong value when bought from vendors
[*]Fixed turning in a Bounty showing the replacement prompt
[*]Fixed exploit with certain bounties
[*]Fixed shinies pulling a disappearing act (visually) in the Black Trench
[*]Fixed Squire’s Attire Armor Set not available for crafting at the anvil
[*]Fixed Tier on the Gangrenous Eel
[*]Fixed Finley remaining in his cell after you rescue him and leave Nameless Pass
[*]Fixed Finley’s missing sign in Sacrament
[*]Fixed missing enemy and loot spawners in the northern section of Orban Glades
[*]Fixed spot in Nameless Pass where you could go out of world
[*]Fixed position of a rooftop in Sacrament
[*]Fixed incorrect texture for the shipwreck in The Shallows
[*]Removed duplicate models in Sacrament and Nameless Pass
[*]Fixed bush clipping in the Inquisition Arrival cinematic
[*]Fixed rain occasionally being heard during Falstead Darak fight
[*]Fixed ragdolls blinking back into existence when going out of view and coming back in
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To [b][url=https://forum.norestforthewicked.com/c/wicked-feedback/7]give feedback[/url][/b] and [b][url=https://forum.norestforthewicked.com/c/wicked-bug-reporting/13]report bugs[/url][/b], please head on over to our No Rest for the Wicked forum!