🛠️ Patch Notes - Early Access Hotfix 5

Today marks the one week anniversary since our Steam Early Access Launch and it warrants an extra beefy hotfix full of significant performance improvements, balance changes, stack size increases, 32:9 support, Quality of Life additions, 8 new shields, polish, localization and bug fixes. As always, please be sure to share any issues or feedback with us! ⚔️ [b]Performance Improvements:[/b] [list] [*]Further improved Quality Settings for better performance when at higher visual quality [*]Optimized rendering of volumetric Fog [*]Optimized shadow rendering [*]Reduced resolution transparency rendering tech for GPU heavy overdraw situations [*]Significantly reduced unnecessary memory allocations across many game systems [*]Improved handling of asset unloading to reduce performance degradation over time [*]Tracked down and improved several sources of CPU-side stuttering when the game is loading assets [*]Optimized instantiation costs for various often-used Visual Effects and Characters. [*]Reduced mutex contention cases that caused performance stutter while streaming content [*]Optimized icon texture resolutions and memory consumption [*]Optimized Sacrament rooftop models and textures (rooftops, rooftops everywhere) [*]Multiple smaller general CPU optimizations for better overall performance [/list] ⚔️ [b]Quality of Life:[/b] [list] [*]Added ability to deposit all items from the players inventory that match the types already in the selected chest [*]Default chest sorting changed to Sort By Type [*]Enhanced durability system for tools and armor, ensuring correct values are displayed and used [/list] ⚔️ [b]Settings:[/b] [list] [*]Increased supported aspect ratios to 32:9 [list][*]Remaining visual glitches with 32:9 will be addressed in future updates[/list] [/list] ⚔️ [b]Loot:[/b] [list] [*]Increased stack size of cooking and crafting materials to 25, allowing for better management of resources [*]Food can now be stored in cupboards [*]Removed Blueprints from Fillmore shop before Anvil is unlocked [/list] ⚔️ [b]Content Additions:[/b] [list] [*]Implemented eight new shields for better class diversity [/list] ⚔️ [b]Localization:[/b] [list] [*]Widespread improvements to translations and localizations, we’ve fixed typos, updated NPC dialogues, and ensured consistency across various languages [*]Fixed UI translations, including screens for house buying and management, equipment, and warning messages [*]Implemented better localization handling mechanisms for NPC names and dialogue [/list] ⚔️ [b]Balance:[/b] [list] [*]Major Balance Revisions to provide a smoother experience and prevent high level item drops too early [*]Adding Stamina cost for parrying with Shields [/list] ⚔️ [b]Enemies and Bosses:[/b] [list] [*]Adjusted Prisoner Wolf enemy to jump around less [*]Added ability for Shackled Brute to dodge after attacking [*]Updated Echo Knight fight initiation to reposition instead of attacking right away [*]Polished Riven Twins taunt [*]Polished Risen Axe Bruiser attack animation [*]Polished parry animations for enemies [/list] ⚔️ [b]Areas:[/b] [list] [*]Updated Cerim Crucible so that leaving the realm will end your run and return you to the atrium. This is to prevent abusing backups and other potential loopholes. [*]Improved collision and faders in Cerim Crucible levels [*]Improved collision and faders in Mariner’s Keep and The Shallows [*]Improved faders and lighting in Sacrament [*]Improved Sacrament rooftops [/list] ⚔️ [b]Audio:[/b] [list] [*]Adjusted sound effects for better ambiance and clarity, including updated tree chopping SFX and ambient sounds in town areas. [*]Improved audio cues for NPC interactions to minimize overlaps and ensure clearer dialogues. [*]Improved spatial audio for Sacrament Rookery, Town Square, Slums and Training Grounds [*]Improved Echo Knight slam down AOE sound effects [/list] ⚔️ [b]Bug Fixes:[/b] [list] [*]Fixed bosses and a couple of bounty/quest variants of enemies spawning when not intended [*]Fixed player being able to accidentally delete a character when hovering while having another character selected. Now the hovered character will be deleted [*]Fixed and balanced Enchantment Effects across the board [*]Fixed Heavy Bandit being able to be pushed off the edge of the ship and block progress [*]Fixed Cerim Crucible run ending early if a realm save happens right after you finish a level [*]Fixed Durability of Tools being the wrong value when bought from vendors [*]Fixed turning in a Bounty showing the replacement prompt [*]Fixed exploit with certain bounties [*]Fixed shinies pulling a disappearing act (visually) in the Black Trench [*]Fixed Squire’s Attire Armor Set not available for crafting at the anvil [*]Fixed Tier on the Gangrenous Eel [*]Fixed Finley remaining in his cell after you rescue him and leave Nameless Pass [*]Fixed Finley’s missing sign in Sacrament [*]Fixed missing enemy and loot spawners in the northern section of Orban Glades [*]Fixed spot in Nameless Pass where you could go out of world [*]Fixed position of a rooftop in Sacrament [*]Fixed incorrect texture for the shipwreck in The Shallows [*]Removed duplicate models in Sacrament and Nameless Pass [*]Fixed bush clipping in the Inquisition Arrival cinematic [*]Fixed rain occasionally being heard during Falstead Darak fight [*]Fixed ragdolls blinking back into existence when going out of view and coming back in [/list] To [b][url=https://forum.norestforthewicked.com/c/wicked-feedback/7]give feedback[/url][/b] and [b][url=https://forum.norestforthewicked.com/c/wicked-bug-reporting/13]report bugs[/url][/b], please head on over to our No Rest for the Wicked forum!