From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre.
Our team has been super hard at work for the last 2 months and we are super stoked for you all to play this first Update for No Rest for the Wicked!
We have revamped the Cerim Crucible from the ground up which is now twice the size, has new art and music, features extensive randomization systems, 200+ Echoes and a full fledged Rogue Lite mode! We also added a new enemy faction known as The Gloam, the Seneschal vendor, ability to Exalt items, and so much more.
Please note the Spoken and Unspoken quest has been changed and progress reset. You will need to redo the start of the quest to gain access to the Crucible!
For the feature deep dive, [url=https://store.steampowered.com/news/app/1371980/view/4338739067969013801]check out our blog on The Crucible[/url].
[h2]⚔️ Performance:[/h2]
[list]
[*] Reduced CPU spikes occurring when loading new areas and content.
[*] Reduced CPU spikes occurring when instantiating numerous visual effects and objects.
[*] Reduced memory usage in various systems.
[*] Improved our broad-phase culling pass, reducing CPU utilization.
[*] Improved content loading sequencing to reduce cases of on-screen pop-in.
[*] Improved particle simulation and rendering performance for various debris effects.
[*] Improved mesh trail performance.
[*] Improved cloth simulation performance.
[*] Improved character animation system’s performance.
[*] Improved CPU performance during cinematic sequences.
[*] Reduced CPU overhead for physics simulation of clutter, debris and destructible objects.
[*] Reduced CPU overhead for pre-placed corpses.
[*] Reduced CPU overhead for animating objects’ visual properties.
[*] Reduced CPU overhead for characters outside of the camera viewport.
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[h2]⚔️ Quality of Life Improvements:[/h2]
[list]
[*] All hairstyles are available on both body types
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[h2]⚔️ Content Additions:[/h2]
[list]
[*] Major Crucible Rework!
[list]
[*] Added multiple new base Crucible Chambers
[*] Each trial run now randomizes more than triple as many arenas, and includes more diverse art styles, new enemies, and more environmental challenges
[*] New system - Echoes - to allow infinite customization for every Crucible run
[*] Added new Spike Traps, Fire Projectiles and Levers
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[*] New enemy faction - The Gloam
[*] The Seneschal vendor NPC hidden deep within the Crucible
[*] Exalted gear which permanently increases stats and improves enchantments
[*] New interactions and dialogue for the Watcher in “Spilled Blood”
[*] Lots of new dialogue for Roan, who now provides tips and pointers to guide players toward quests
[*] “Spoken and Unspoken” quest re-structured, allowing the Crucible to be opened much sooner, and including new scenes and dialogue for Elsa and Roan.
[*] Added new hairstyles for both body types
[*] Players can now pet stray cats and dogs around Sacrament!
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[h2]⚔️ Balance:[/h2]
[list]
[*] Rebalanced Health and Damage curve for Enemies
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[h2]⚔️ Weapons:[/h2]
[list]
[*] Updated names and descriptions for some Armor/Quest items
[*] Updated descriptions for Runes
[*] Added more enchantments for Bows
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[h2]⚔️ Enemies and Bosses:[/h2]
[list]
[*] Polished animations and timings for several enemies
[*] Added new Armor variation to the Risen Ironhand
[*] Updated enemies behavior - now some of them can use jumps for navigation
[*] Updated Attack, Dodge and Taunt animations for Light Plagued Enemies
[*] Improved randomization on enemy armor sets
[*] Improved hit reactions on Siren Enemies
[*] Updated High level behavior
[list] [*] Enemies can now use special moves more often[/list]
[*] Rebalanced stats of both phases of the Echo Knight boss
[*] Nerfed Health of both phases of the Falstead Darak boss fight in The Black Trench
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[h2]⚔️ Areas: [/h2]
[list]
[*] Improved collision, faders and set dressing in Sacrament, The Black Trench, Nameless Pass and Cerim Crucible
[*] Added new trapdoor interactable
[*] Updated foliage in various locations
[*] Lighting improvements across many locations as well as housing interiors and vendor shops
[*] Added interactive inscriptions for Dasha statues in Sacrament and Orban Glades
[*] Added Mini Arena underneath Prison in Nameless Pass
[*] War room rooftop door can now be entered before Servant of God quest is finished
[*] Replaced more static barrels with destructible ones in Sacrament
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[h2]⚔️ Quality of Life:[/h2]
[list]
[*] Improved interaction priorities between ladders and pick ups so they can both be used in the same location
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[h2]⚔️ Settings:[/h2]
[list]
[*] Added Mute Audio on Focus Loss setting
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[h2]⚔️ Input:[/h2]
[list]
[*] Improved input responsiveness / performance (removed rewired)
[*] Improved logic for actions that can share buttons with others:
[list] [*] Interact / run / rune toggles can share a button with more other actions that don't conflict
[*] Prevented overlapping several cases of actions that behave poorly together (eg: interact / eat food)
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[*] Added support for Numpad input
[*] Added movement axis mappings on Mouse buttons
[*] Added optional "toggle walk/run" input to all schemes to allow running without holding a button
[*] Stopped processing input while the steam overlay is active
[*] Added input priority when performing rune attacks and when near interactables
[*] Fixed cases of the UI referencing default mappings and/or keyboard mappings when on gamepad (or vice versa)
[list] [*] Prevented quicksteps/rolls from occurring between consecutive bow rune attacks
[*] Fixed "reset to default" resetting your keyboard/gamepad mappings while editing the other device
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[h2]⚔️ Cinematics:[/h2]
[list]
[*] Animation and Lighting updates to Opening Scene, Risen Attack, Ship Ending, Ellsworth Speech, Seline at Mountain Gate, Winnick and Rattigan Sewers Ending, and Inquisition Arrival cinematics
[*] Added spinning animations to the ship’s steering wheel during Risen Attack cinematic
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[h2]⚔️ Audio:[/h2]
[list]
[*] Added New VO lines for several flavor and quest NPCs
[*] Added Foley Mix overhaul for a number of Player and Humanoid Enemy movements, such as ledge Clambers
[*] Added consistent enemy voice and weapon/shield hit reactions
[*] Updated Bow SFX
[*] Unique vocalizations, movement and Combat SFX for Fungal Humanoids
[*] Updated audio for a number of potions, like Stamina and Experience
[*] Updated weapon SFX for unarmed, blunt and slashing fist combat
[*] Reworked combat and UI sounds for charge attacks, specials, enemy-death, blood splashes,
[*] Updated cinematic mixes for the Ship Prologue, Cerim Chamber Statue and Inquisition Arrival Cinematics
[*] Added custom vocalizations for enemies or the player falling to their death
[*] Updated spatial audio zones for a number of areas
[*] Added bespoke wolf-den ambience audio
[*] Audio Tech:
[list]
[*] Integrated additional sounds for UI that was missing audio, like the community chest, readables, and contributions for bounties/challenges
[*] Optimized walk/jog/run animation tagging to use resources more reliably
[*] Other miscellaneous optimizations to reduce resource usages
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[h2]⚔️ VFX:[/h2]
[list]
[*] Improvements to the Mist in the Crucible Atrium and Arenas
[*] Improvement for the timing on the Crucible Blood Offering vignette VFX
[*] Added Spark VFX whenever enemy gets interrupted to give better player feedback
[*] VFX Improvements for Statue Reveal in the Crucible Atrium
[*] Improved the Fog VFX in the Ship Tutorial
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[h2]⚔️ Localization:[/h2]
[list]
[*] Improved UI to better support translations for realm and settings pop-ups
[*] Added localization to Rune and Enchantment descriptions
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[h2]⚔️ Bug Fixes:[/h2]
[list]
[*] Fixed Twitch Authentication not working correctly for drops
[*] Fixed area discovery notifications showing outside of the area they are expected
[*] Fixed Lord of the Muck weapon description saying to craft at the Anvil instead of the Workbench
[*] Fixed spot where you can climb up on a wall and skip part of the level on Nameless Pass
[*] Fixed a chest trying to hide in a wall in Nameless Pass
[*] Fixed certain vendor map markers not showing on the map until after the Inquisition Arrival cinematic
[*] Fixed enemy positions and patrol paths in Mariner’s Keep
[*] Fixed climbable pillar that allowed players to go out of bounds in Sacrament
[*] Fixed Finley's sign not being interactable
[*] Fixed being able to climb on pipes nearby the junctions bits in The Black Trench
[*] Extended an invisible collider so players wouldn't clip behind a lever in The Black Trench
[*] Fixed falling out of world between the 2 buildings when Gordon's kitchen was upgraded to level 2
[*] Fixed a large hole halfway up the mountain in Nameless Pass that was hidden under a bush and dropped players to their death
[*] Fixed Western Quarry wall allowing players to reach an unfinished area within Nameless Pass
[*] Fixed being able to skip a section in Nameless Pass by jumping across the bridge north of Nameless Pass entrance
[*] Fixed enemies being unable to get behind the fire pit in Orban Glades cave
[*] Fixed missing collision on hay stacks in Sacrament
[*] Reduced whisper strand follow distance so it doesn’t distract from NPC encounters
[*] Fixed localization for Realms Loading Flash Screen
[*] Fixed localization for Russian Translations on recipes and rebinding screens
[*] Fixed rebinding ‘Interact’ being able to be set to an already occupied key
[*] Fixed Map Marker pointing to the wrong direction for Riven Twins Bounty
[*] Fixed clipping with Odessa and Ships Railing during Ship Tutorials Cinematic
[*] Fixed dead NPC placement during Ship Tutorials Cinematic
[*] Fixed clothing clipping through NPC in Inquisition Arrival Cinematic
[*] Fixed using RShift for Rebinding not being saved properly
[*] Fixes for Fader on a Staircase that was in the way of players view in the Crucible
[*] Fixed a bugged Sidling Ledge in the Nameless Pass
[*] Fixed Gordon NPC Eavesdrops not working correctly
[*] Fixed T-Posing Enemies when killed outside of player view
[*] Fixed for buildup chances on Frozen Enemies
[*] Removed chest spawn that was located in front of a ladder, interfering with its interaction
[*] Fixed similar bounties rolling at the same time
[*] Fixed unlocalized NPC Names
[*] Fixed incorrect Activities, Interaction Hints and Readable Lore Localizations
[*] Fix for character facing the wrong direction when speaking to NPC in Nameless Pass
[*] Fixed 2D UI displaying in the 3D world space
[*] Fixed Collision on Malec’s cage so player can no longer get stuck
[*] Updated Gamepad HUD Icons for remapped Food, Quick Items, Mainhand and Offhand
[*] Fixed Walk to Cursor and Rune Attack Button Icons displaying default Button Icons
[*] Fixed missing Health Bar for The Wallow boss from the Abomination Bounty
[*] Fixed enemy not tracking the player, while running behind it in specific Crucible location
[*] Nith Leviathan has learned how to drown (animation fixed)
[*] Fixed chance of Risen Kindler throwing Bomb in opposite direction of player
[*] Improved ability to climb certain walls in the Crucible
[*] Fixed confirmation module in remapping screen not reselecting module on controls list when closed
[*] Fixed F key binding causing character to fall off of ladders no matter what action it was bound to
[*] Fixed Siren getting stuck on environment in the Crucible
[*] Fixed unreachable and floating chests in the Crucible
[*] Fixed an unintended climbable edge in Nameless Pass
[*] Fixed interaction with Finley's sign in sacrament
[*] Fixed Player clipping through Vines at Crucible location
[*] Fixed Player jittering when jumping onto climbable wall in the Crucible
[*] Fixed low damage on Spike Traps in the Crucible
[*] Fixed male hairstyles that could clip with the player’s forehead
[*] Fixed for hard to interact with chest in the Orban Glades
[*] Fixed for Side Button key remaps not displaying on all scheme descriptions and tutorial prompts
[*] Fixed Loot Orb appearing in the air in Crucible
[*] Fixed Camera Zone in the Crucible so the player can better see climbable area and lever
[*] Fixed stretching mesh on the male body type neck
[*] Fixed darkening on bonfires in Sacrament during certain times of the day
[*] Decreased the Run Attack Damage on the Torn Grubhost enemy
[*] Fixed a hole in wall in Crucible where players could see out of world
[*] Fixed a gap in geometry in Crucible allowing players to fall out of the level
[*] Fixed misaligned collision in a pond in the Crucible
[*] Fixed collision on Pillars in Crucible allowing players to clip into them
[*] Fixed double fade out effect at the end of the Church Cinematic
[*] Fixed Base Attack Speed Increase percentage not working correctly
[*] Fixed unintended enemies spawning in the Crucible
[*] Fixed Shift + Num making Character Walk/Dodge instead of Run
[*] Fixed the respawn position for the Crucible Chamber
[*] Fixed Camera which would often zoom out to show non-aggroed enemy in the Crucible
[*] Fixed an instance where the player could have enough XP but would not level up
[*] Allowing Map/Gestures and Runes to Rebound to the same buttons (Gamepad)
[*] Fixed the possibility of remapping Interact to an occupied key
[*] Fixed Elemental Damage Descriptions
[*] Fixed Thorsten NPC’s VO cutting off too early
[*] Fixed Mouse and WASD descriptions displaying LMB instead of WASD
[*] Fixed a crash related to upscaling when setting was “DLSS” but was not available (AMD GPU)
[*] Fixed Flame Become Us Blueprint not working on Anvils
[*] Gnarled Saw weapon can now break destructible objects
[*] Fixed NPC rotating back to their original position after interaction with the player
[*] Fixed Russian text width on realms select screen
[*] Improved lighting around statues in Atrium where it was too dark
[*] Fixed Sword Special not dealing damage at the right moment during second impact when enemy is staggered
[*] Removed colliders from spikes in Nameless pass so enemies will properly die and not just get stuck when being pushed into them
[*] Fixed collision to unintended area in Nameless Pass
[*] Fixed enemies being pushed onto uneven collision above Whisper at beginning of Nameless Pass
[*] Fixed gap in geometry between Gordon’s pantry and the one next to it, allowing players to get stuck
[*] Fixed crash related to Leap Attacks
[*] Fixed for Death Screen translations
[*] Fixed Player being able to climb wall and jump out of world in house
[*] Fixed collision on Nameless Pass Bridge allowing players to skip Camp Area
[*] Fixed Player being able to climb wall to reach Lever early in Drainage Cellars Room, in the Black Trench
[*] Fixed a bug blocking the player after lowering water levels, blocking access to lever, in the Black Trench
[*] Fixed collision in the Black Trench allow players to go out of world
[*] Fixed dark area in water in the Black Trench
[*] Fixed Player clipping through wall avoiding the Piston Elevator in the Black Trench
[*] Removed non interactable Barrel from Ship’s Interior
[*] Fixed a bug where the player could fall into unintended area in the Potion Seller Cave
[*] Fixing collision on Rocks in Water near the Shallows allowing players to clip into geometry
[*] Fixed chest that was sunken into ground terrain in Nameless Pass
[*] Improved collision on sides of cliffs in Orban Glades
[*] Fixed player clipping inside crate when climbing a ladder in Nameless Pass
[*] Fixed Torn Rat clipping through floor of Crucible preventing player from clearing the level
[*] Moved around some rocks in Nameless pass to avoid enemies falling onto them
[*] Fixed chest spawning partially into wall in the Nameless Pass
[*] Fixed collision on Crane in Nameless Pass allowing player an easier time to jump back onto it
[*] Improved colliders on the Orban Glades elevator
[*] Fixed an invisible collider in the Shallows
[*] Fixed dialogue prompts after rebinding the skip button
[*] Fixed misaligned helmet for the Captain’s Helm on the model of the characters head
[*] Fixed a Kill Volume placement in Lower Glades
[*] Adjusted surface of rocks, preventing player from falling to their death easily in Orban Glades
[*] Fixed invisible collision in Western Bonfire Tower in Orband Glades
[*] Fixed enemy spawn so they are not immediately facing wall at the top of the Orban Glades
[*] Moved rocks in Orban Glades where the player was able to hide from enemies
[*] Fixed location where legs would clip through a wall when the player is sildling in Sacrament
[*] Player can no longer clip into bale of hay in Sacrament
[*] Fixed an invisible climbable area in Sacrament
[*] Fixed enemy getting stuck on a tree when pushed off a ledge in Crucible
[*] Adjusted NPC placement on the main decks of the ship so they are no longer floating in the air
[*] Fixed NPC Giles leaning against air in Sacrament
[*] Fixed NPC Fiora levitating a little above the bench in Sacrament
[*] Fixed a bug where the player was unable to sort their inventory in Eleanors Vendor Infuse menu
[*] Fixed the player being able to push rats
[*] Fixed “Reset to Default” affecting all schemes rather than the currently selected one
[*] Fixed water splashes appearing overly gray in color
[*] Fixed weapon VFX staying present after player is killed during attack animation
[*] Fixed collision in the Black Trench where the player could appear floating in the air
[*] Fixed location where the player was able to Dash into geometry in Mariners Keep
[*] Fixed collision at Gordons unbuilt kitchen to prevent players from clipping through floor
[*] Fixed collision on rocks next to Rookery Elevator in Sacrament
[*] Added player access to unintentionally locked room near War Room in Sacrament
[*] Fixed interaction radius on Finley's Shop Sign so player can interact easier
[*] Changed Sacrament bounds to prevent part of Orban Glades counting as Sacrament in UI
[*] Fixed collision on Shelf of Barrels and Crates near the Training Dummies in Sacrament
[*] Preventing the player from clipping into tower in Sacrament near Karina NPC
[*] Fixed collider where the player was able to get stuck in the air and see out of world in Sacrament
[*] Improved Camera shake during Echo Knight Fight
[*] Fixed missing Quest Marker during the “of Rats and Raiders” Questline
[*] Fixed collision behind Mira and Meri’s town shop, where the player could get stuck in wooden planks
[*] Added collision to a rock in Sacrament that previously did not have any
[*] Fixed collision on fountain basin in Sacrament allowing the player to climb it
[*] Preventing the player from stumbling when running up the stairs at the Rookery in Sacrament
[*] Fixed for when changes could not be saved to rebinding configurations in certain scenarios
[*] Updated resolution on Steam Deck button Icons
[*] Fixed texture on Gnarled Staff
[*] Fixed allowing missing attributes tutorial prompt to remain visible after closing inventory
[*] Improved camera shake during tree cutting to match collision time better
[*] Fixed response time for double tapping when consume food/items is remapped to “B”
[*] Fixed Prince of Lies Armor set on female and male characters
[*] Improved food sorting to show foods with highest heal values on the left
[*] Fixed spot where the player could get stuck inside barrels outside of Darak’s Boss Arena
[*] Fixed where the player could fall out of world through a gap in wall in Caroline’s Inn
[*] Fixed Fire Spitter VFX in Crucible, preventing unwanted artifacts
[*] Fixed an issue where armor body collars and glove trims were hidden
[*] Fixed Druid’s Roots armor piece clipping into female body
[*] Fixed for multiple armor sets on Female and Male Characters
[*] Fixed Keyboard controls on the resources contribution panels
[*] Fixed a bug with randomized challenges where abandoning them and re-accepting with reroll random elements of the challenge
[*] Fixed doubling footstep audio
[*] Fixed faders in water area at lower Sacrament, where the player was being hidden behind walls
[*] Fixed floating wave attack VFX for Bonded Witch enemy
[*] Fixed bug where enemy would stop attacking the player when they stand on railing in Orban Glades
[*] Fixed Tree clipping through the Tailor Sisters roof in Sacrament
[*] Fixed typos in Bounties and Armor items (line breaks)
[*] Fixed Fire Pit Inventory Tab to display Food rather than Resources right away
[*] Fixed unreachable chests in Nameless Pass under bridge
[*] Fixed Danos Vendor UI in different translations
[*] Fixed Ore Vein blocking ladder in Nameless Pass
[*] Fixed localization for Gestures screen
[*] Fixed unlocalized ‘Loading Realm’ in different languages
[*] Fixed ‘Learned Recipe’ not having correct Russian translation in the Inventory Menu
[*] Fixed ‘Gestures’ and ‘Map’ not having correct Russian translation in Rebinding Menu
[*] Fixed collider on a sidling ledge in Nameless Pass
[*] Fixed Gordon’s voice line being cut off too early
[*] Fixed pressing Y on modules screen in rebinding menu refocusing selector on controls list
[*] Fixed for rebinding off ‘Offhand Use’ to Keybutton 1,C,X or LT breaking switching tabs and discarding items
[*] Fixed collison on Vines in Nameless Pass where player was able to clip through
[*] Fixed for Sailor armor sets
[*] Fixed Laura and Reed affecting performance
[*] Fixed player being able to rebind Rune controls to already binded key buttons
[*] Fixed quest completion UI displaying incorrect remapped key icons
[*] Fixed Risen Leader and Cerim Tatters armor sets rigging
[*] Fixed uncaged Monstrosity bounty not accepting kills correctly
[*] Fixed player dodging when trying to use Bow’s Rune assigned to the same button
[*] Fixed unintended rolling when tapping Rune A too fast
[*] Fixed collision on Ship so the player is no longer able to jump on Steering Wheel
[*] Fixed special key buttons bound to ‘Run’ being ignored, with characters instead running to mouse cursor
[*] Fixed Plague Doctor Helmet where the players neck was becoming invisible when wearing it
[*] Fixed colliders/wind on various armor sets on female model
[*] Improved the piece count on Destructible Barrels to improve performance
[*] Fixed some UI Objects being enabled and disabled in the same frame causing performance issues
[*] Updated masks on Plague Doctor and Captain Randolph armor sets
[*] Fixed statuses not being removed after duration expires and multiple of the same status being applied to the player
[*] Fixed the Localization on “Not enough space in your gear inventory”
[*] Fixed a bug related to stat comparison where stat is highlighted as a 0 change when it should not be highlighted if stats are equal
[*] Fixed collision on Lodgings staircase where player could spam dodge until they were out of bounds
[*] Sped up the windup animation for the Boar’s charge attack
[*] Fixed navigation for Enemy pathing on a ramp in Nameless Pass, allowing enemies to successfully follow the player to the bottom
[*] Fixed a bug where a Challenge wasn’t updating when looting some Medium and Small dynamically spawned chests
[*] Fixed Wolf’s landing animation so they will always land on floor and not the air
[*] Fixed the Charge fire bow attack where arrow was misaligned before firing
[*] Fixed Wolves dragging the player with long attacks
[*] Fixed Stove interaction UI displaying through different floor levels in housing
[*] Fixed NumPad keys being displayed as symbols in schemes descriptions
[*] Fixed the attack range on the Risen Bulwark so it better matches the weapons model
[*] Fixed Localization on Turning Wheel interaction prompts
[*] Fixed an issue where enemies would T-Pose after drowning when player is far away and returns
[*] Fixed death reaction when frozen for different enemy types
[*] Fixed “Eat” action in HD still showing default button when “Food” is remapped
[*] Fixed floating debris taking a long time to disappear after breaking wooden doors
[*] Improved the Refineries display number to avoid confusion of remaining space available
[*] Fixed attributes on stats screen being cut off in Russian Language
[*] Fixed localization of consumable items in Russian Language
[*] Fixed localization of Bounties
[*] Fixed missing Localization for settings
[*] Fixed % symbol display for systems set to French language
[*] Fixed issue for German and Japanese where NPC names overlapped wit UI
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[h2]⚔️ Known Issues:[/h2]
We are aware of some larger issues in this build that we are already working on and will have a hotfix out as soon as possible.
[list]
[*] Being stuck in transitions at the start or end of cinematics for short duration (Fixed in hotfix build 14684)
[*] Losing resources you take out of refineries if you have a full inventory (Fixed in hotfix build 14684)
[*] Seneschal missing graphics for builder projects (Fixed in hotfix build 14684)
[*] Sacrament intro cinematic characters loading in before the cinematics starts then resetting
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