Hey y'all, this one's a bit bigger of an update than the last few, and also includes a full rework of the spells system. You should now be able to purchase spells with Lust, and can equip up to 3 of them. With that in mind, spells no longer will automatically be added on a new save in level 1, 3, and 5.
[b][h3]Bug Fixes:[/h3][/b]
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[*] Replaced some of the old textures for the girls.
[*] Spell damage no longer displays twice for several spells.
[*] Dungeon items actually work now.
[*] Fixed spells not showing the current cooldown and status in the dungeon before/after battles.
[*] Spells that are designed to last multiple turns now do.
[*] Regeneration now applies all of the time, not just when the player is below a certain amount.
[*] Hopefully fixed an issue where tiles would stick when selecting a spell sometimes.
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[h3][b]New Features:[/b][/h3]
[list]
[*] Added the LFL icon when the game is running instead of the default Godot icon.
[*] Added ability to pass 1 time slot by visiting date locations.
[*] Added in level to the item hover info popup.
[*] Completely reworked the spell system and screen.
[*] Added spell hover info to dungeons and battles.
[*] Regeneration now shows values when healing the player.
[*] Added a few more dungeon items to the game.
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[h3][b]Changes:[/b][/h3]
[list]
[*] Set the pause menu to be available while inside of towns and in the dungeon exteriors.
[*] Changed the calculation for damage from weapons especially. Weapons should not scale to obscene amounts anymore.
[*] Nerfed Curse damage, as it was still doing obscene damage.
[*] Shield now carries stacks across turns until they are used to block and enemy’s attack. These will decay at a rate of 10 per turn.
[*] Disabled the notification that Kurvanog wants you to come to her house tonight until the sex scenes are in the demo.
[*] Disabled sorting buttons in the Pause Menu temporarily until sorting works correctly.
[*] Removed several spells from the game until they can be reworked.
[*] Status effect labels now float up a lot less quickly.
[*] Made it substantially more clear that the player can drag all the way horizontally and vertically.
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