Patch Notes: Demo 0.69.4

Hey y'all, this one's a bit bigger of an update than the last few, and also includes a full rework of the spells system. You should now be able to purchase spells with Lust, and can equip up to 3 of them. With that in mind, spells no longer will automatically be added on a new save in level 1, 3, and 5. [b][h3]Bug Fixes:[/h3][/b] [list] [*] Replaced some of the old textures for the girls. [*] Spell damage no longer displays twice for several spells. [*] Dungeon items actually work now. [*] Fixed spells not showing the current cooldown and status in the dungeon before/after battles. [*] Spells that are designed to last multiple turns now do. [*] Regeneration now applies all of the time, not just when the player is below a certain amount. [*] Hopefully fixed an issue where tiles would stick when selecting a spell sometimes. [/list] [h3][b]New Features:[/b][/h3] [list] [*] Added the LFL icon when the game is running instead of the default Godot icon. [*] Added ability to pass 1 time slot by visiting date locations. [*] Added in level to the item hover info popup. [*] Completely reworked the spell system and screen. [*] Added spell hover info to dungeons and battles. [*] Regeneration now shows values when healing the player. [*] Added a few more dungeon items to the game. [/list] [h3][b]Changes:[/b][/h3] [list] [*] Set the pause menu to be available while inside of towns and in the dungeon exteriors. [*] Changed the calculation for damage from weapons especially. Weapons should not scale to obscene amounts anymore. [*] Nerfed Curse damage, as it was still doing obscene damage. [*] Shield now carries stacks across turns until they are used to block and enemy’s attack. These will decay at a rate of 10 per turn. [*] Disabled the notification that Kurvanog wants you to come to her house tonight until the sex scenes are in the demo. [*] Disabled sorting buttons in the Pause Menu temporarily until sorting works correctly. [*] Removed several spells from the game until they can be reworked. [*] Status effect labels now float up a lot less quickly. [*] Made it substantially more clear that the player can drag all the way horizontally and vertically. [/list]