[h3]Bug Fixes:[/h3]
[list]
[*] Fixed an issue where bleed, reflect, or thorns damage will freeze the game, or play the incorrect animations.
[*] Tweaked bleed, burn, and poison to only apply for 1 turn, since with a 25% chance that most items give, it was proccing constantly.
[*] Fixed an issue where sometimes expressions were not showing up in dialogue scenes.
[*] Fixed the player not ever being able to leave the dungeon.
[*] Fixed a few spelling issues.
[*] Fixed the background image for the dungeon repeating too soon.
[*] Florence no longer pops up as visitable in the demo.
[*] Fixed spells not showing up in the pause menu unless they are active.
[/list]
[h3]New Features:[/h3]
[list]
[*] Added upgrade points, which allow your core stats to be leveled up to 20. This should apply retroactively, so it shouldn’t break an existing save file.
[*] Completely redesigned the pause menu.
[/list]
[h3]Changes:[/h3]
[list]
[*] Redesigned the Character and Rucksack tabs, and combined them into the Player tab.
[*] Did a small makeover on the Character Creator screen.
[*] Slightly increased the size of all of the dungeon markers on the world map.
[*] The boss monster in the dungeon will no longer move, and will need to be defeated before leaving the dungeon.
[*] Toned down the damage on curse tiles a bit, both for damage to enemies, as well as damage to the player.
[*] When starting a new game, player now gets a random weapon from Kurvanog before entering the dungeon.
[/list]