Patch Notes: Demo 0.69.3

[h3]Bug Fixes:[/h3] [list] [*] Fixed an issue where bleed, reflect, or thorns damage will freeze the game, or play the incorrect animations. [*] Tweaked bleed, burn, and poison to only apply for 1 turn, since with a 25% chance that most items give, it was proccing constantly. [*] Fixed an issue where sometimes expressions were not showing up in dialogue scenes. [*] Fixed the player not ever being able to leave the dungeon. [*] Fixed a few spelling issues. [*] Fixed the background image for the dungeon repeating too soon. [*] Florence no longer pops up as visitable in the demo. [*] Fixed spells not showing up in the pause menu unless they are active. [/list] [h3]New Features:[/h3] [list] [*] Added upgrade points, which allow your core stats to be leveled up to 20. This should apply retroactively, so it shouldn’t break an existing save file. [*] Completely redesigned the pause menu. [/list] [h3]Changes:[/h3] [list] [*] Redesigned the Character and Rucksack tabs, and combined them into the Player tab. [*] Did a small makeover on the Character Creator screen. [*] Slightly increased the size of all of the dungeon markers on the world map. [*] The boss monster in the dungeon will no longer move, and will need to be defeated before leaving the dungeon. [*] Toned down the damage on curse tiles a bit, both for damage to enemies, as well as damage to the player. [*] When starting a new game, player now gets a random weapon from Kurvanog before entering the dungeon. [/list]