Patch Notes - April 26th, 2017

The Legend of Heroes: Trails in the Sky

Hailed as one of the largest, longest and most meticulously detailed turn-based JRPG series of all time, this first chapter in the ongoing Trails saga sets the stage for what's quickly become Ys developer Nihon Falcom's most popular and best-selling franchise in their entire 30+ year history.

Hey guys, Leading up to the launch of [url=http://store.steampowered.com/app/436670/]Trails in the Sky the 3rd[/url], we've been doing a flurry of patches for Trails in the Sky ("FC") and its sequel Second Chapter ("SC"). Normally, I don't post information about patches very often, because it tends to be small maintenance updates or minor fixes that I may not even remember by the time I'm ready to push a patch. My workflow is very chaotic, and while I know that this inconveniences many, all I can do is apologize for it. I am doing my best, however, to work on the games, you can rest assured of that! Since these patches can be rather big, though, I felt it was best to give a heads-up about what we've been doing. So without further ado, here's the gist of what the patches recently for the two games contain: -The character formerly referred to as Zane will henceforth be known as Zin. More information [url=http://xseedgames.tumblr.com/post/159288714430/the-legend-of-heroes-trails-series-localization]here[/url]. -Some other localization changes have been made to keep consistency and improve accuracy of a few terms. The prior link covers too! -Redid the scaling of some system interface items in high-resolution asset mode -- the Camp Menu, Bracer Book, etc. buttons. I think they look a lot smoother now. -Added high-resolution assets for chapter start and chapter end splash screens. -Added widescreen assets for chapter start and chapter end splash screens. These might look a bit ugly in 16:10 and ultra-wide right now. Please bear with me while I improve them moving forward. These will only be used when high-resolution assets are enabled, on widescreen resolutions. -Added high-resolution and widescreen assets for flashbacks. The same notes apply for those, too. -Added high-resolution assets for the notebook. The current images are just upscaled, but we plan to add better replacements in the future. Apologies for any inconvenience! -Due to the changes made to accomodate the above high-resolution additions (chapter/flashback/notebook), the game uses a little bit more memory now, but it should also be more stable. -Made slight adjustments to how pillars are drawn for 4:3 visual images. -(SC) Fixed a bug where the top buttons in the Camp Menu didn't make a sound, even though they do in FC and 3rd. Besides that, I'm going to be adding improved FMVs to both games soon, which will result in a rather large download. I apologize in advance, but I think the result will be worth it!