Patch Notes 3.0.001

Aeterna Noctis

Aeterna Noctis is a challenging metroidvania that majestically combines action, exploration and adventure. With 2 game modes and difficulty based on action or the exclusive Noctis mode where a level of difficulty is added in precision platforming never seen in the metroidvania genre.

[b]Base game[/b] [list] [*]Fixed a bug where metal platforms would get stuck in the battle against the Phoenix [*]Removed a prompt that appeared behind some map vendors [*]You can now attack with the Katana vertically up and down when playing with the keyboard [*]Katana cooldown time has been adjusted: 0.1s -> 0.3s [/list] [b]Virtuoso DLC[/b] [list] [*]The Erudite achievement can be unlocked when you complete the base game quests (including "Pit of the Damned") + the "Virtuoso" one [*]The no-hit achievement can now be unlocked when facing the sword in Boss Rush mode [*]Fixed an issue where fogs of war would disappear from games started when playing the DLC [*]Fixed a bug that allowed skill points to be duplicated in Boss Rush mode [*]Fixed an issue where the King of Darkness would get stuck when healing in Mythic [*]Fixed a bug in the Sword fight in mythic where the King of Darkness would sometimes disappear when entering portals [/list] [b]Easy Anti Cheat has been removed[/b] Aeternum Game Studios has decided to remove the EAC feature from Aeterna Noctis to ensure full accessibility to players and also in response to the demands of the community. We understand that the addition of this functionality has not been well-received by certain sectors, and has also posed a problem for those players who for accessibility reasons have not been able to enjoy the title. Instead, we have designed our own anti-cheat system that only applies to the leaderboards of the timed trials. This way, the stats obtained will remain legitimate without affecting the rest of the content of Aeterna Noctis, that is, gameplay elements and features that are single-player. We have always listened to the community. This has been one of our hallmarks as a dev team. It is thanks to your suggestions that the Aeterna Universe has never stopped including improvements based on player feedback. The message was clear, EAC was an addition that was not liked and now it is history. We would be very grateful if, just as you have expressed your disagreement with the inclusion of EAC, now that it has been removed from the title, you would also share it on the Steam forum and the rest of the networks, so that the news reaches all players. We trust that this decision will allow Aeterna Noctis to be valued solely for its playable values. Long live the King of Darkness!