Patch Notes 2023-06-01:

Desktop Dungeons: Rewind

Desktop Dungeons: Rewind bestows bites of tactical roguelike action, which will quickly fester into a deep, lingering, and strategic obsession. Bargain with gods, equip your spoon and pick your battles, before retreating into the healing darkness. But beware… there are still many monsters to face!

A cumulative set of bug fixes (including the Cheeky hotfix from the last update) while we work on some deeper stuff that we can't really talk about yet. Enjoy! [b]Changelog 2023-06-01:[/b] [list] [*] Fix bug that added Cheeky badge for every kill after Cheeky failed. [*] Minor typos fixed. [*] Fix Piercing Wand predicting resist stripping on all simulated attacks vs just the first one. [*] Prevent score screen from showing monster class names twice. [*] Simulate Goatperson health and mana loss correctly when exploration is larger than current food count. [*] Allow badges to be earned as new after rewinding. [*] Prevent incorrect momentum predictions for reviving enemies. [*] Fixed crash that could happen when killing The Firstborn indirectly from a small subdungeon. [*] Prevent subdungeon stairs from spawning on un-walkable tiles. [*] Stop Exploding Sign preventing item double-click pickup on the same tile. [*] Preserve item size alterations across triple quests. [*] Prevent Deathgaze accumulating beyond 100% in Triple Quest 3. [*] Fix rare infinite loop in Triple Quest 2 generation. [*] Prevent Rewinding from destroying active Triple Quest progress and preventing successful completion. [*] Fix rewinding on a PQI preventing PQI completion. [*] Make sure active quests stay active after rewinding. [*] Prevent edge-case that could create a double PQI after rewinding. [*] Fix nullref when rewinding with no active quest. [*] Track PQI completion after rewinds when it wasn't the active quest. [*] Prevent spam clicks from deselecting important buildings during advisor animations. [/list]