This update's biggest changes are displaying global quests on the map screen without attaching them to dungeons, a fix for late-game rewind desyncs with selling monster trophies during a run, and getting rid of that weird blue square that was haunting the map... As well as a host of other fixes and upgrades you can see below.
[b]Changelog 2023-05-12:[/b]
[list]
[*] Tea and Jadetooth's potion both invalidate Parched.
[*] Add failsafe to Kingdom progression that removes the Insurance Pamphlet after upgrading the Bank to level 2.
[*] Display simulation of multiple level gains off a single kill correctly.
[*] Fix issue with Halfdragons losing magic damage after hovering over Glowing Guardian's Cleansing.
[*] Remove Stone Sigil's piety prediction to prevent confusion.
[*] Make sure that monster trophy sales are recorded for rewinding correctly.
[*] Fix bug that caused slow and resistance effects to persist in attack simulation when they shouldn't have.
[*] Give Corrosion an effect count at all times.
[*] Prevent mouse input softlock if animation canceling prevented a transition animation from playing.
[*] Fix Assassin combat prediction applying certain effects too many times.
[*] Prevent Cheeky badge being removed after every kill after the first non-cheeky kill.
[*] Remove blue square from Gaan Telet tease.
[*] Make sure potion shop tendrils refresh the tileset correctly, prevents phantom walls.
[*] Fix Eeblis copying the player character graphic.
[*] Display quests that don't have a target dungeon on the map.
[*] Prevent the PQI from showing up on the map's default flag position.
[*] Make sure non-dungeon quest flags are correctly aligned, don't display quest flags for quests designed to appear offscreen.
[*] Prevent Goatperson from erroneously showing up as having completed quests.
[*] Fix Explorer's Guild sometimes having the puzzle notifiation indicator when it doesn't have new puzzles.
[*] Fix Explorer's Guild classes not appearing immediately after unlocking.
[/list]