Patch Notes 2023-05-12:

This update's biggest changes are displaying global quests on the map screen without attaching them to dungeons, a fix for late-game rewind desyncs with selling monster trophies during a run, and getting rid of that weird blue square that was haunting the map... As well as a host of other fixes and upgrades you can see below. [b]Changelog 2023-05-12:[/b] [list] [*] Tea and Jadetooth's potion both invalidate Parched. [*] Add failsafe to Kingdom progression that removes the Insurance Pamphlet after upgrading the Bank to level 2. [*] Display simulation of multiple level gains off a single kill correctly. [*] Fix issue with Halfdragons losing magic damage after hovering over Glowing Guardian's Cleansing. [*] Remove Stone Sigil's piety prediction to prevent confusion. [*] Make sure that monster trophy sales are recorded for rewinding correctly. [*] Fix bug that caused slow and resistance effects to persist in attack simulation when they shouldn't have. [*] Give Corrosion an effect count at all times. [*] Prevent mouse input softlock if animation canceling prevented a transition animation from playing. [*] Fix Assassin combat prediction applying certain effects too many times. [*] Prevent Cheeky badge being removed after every kill after the first non-cheeky kill. [*] Remove blue square from Gaan Telet tease. [*] Make sure potion shop tendrils refresh the tileset correctly, prevents phantom walls. [*] Fix Eeblis copying the player character graphic. [*] Display quests that don't have a target dungeon on the map. [*] Prevent the PQI from showing up on the map's default flag position. [*] Make sure non-dungeon quest flags are correctly aligned, don't display quest flags for quests designed to appear offscreen. [*] Prevent Goatperson from erroneously showing up as having completed quests. [*] Fix Explorer's Guild sometimes having the puzzle notifiation indicator when it doesn't have new puzzles. [*] Fix Explorer's Guild classes not appearing immediately after unlocking. [/list]