Updates continue! The largest things to pay attention to this patch are a fix for a bug that could cause save files to balloon in size - all data should be salvaged after an initial long load. As well as the addition of your current badge status being visible on the menu screen during a run.
[b]Changelog 2023-04-28:[/b]
[list]
[*] Fix a specific curse pathway only ever adding 1 layer of curse despite allowing more.
[*] Fix quest info displaying class intro text even when there wasn't a valid class in the quest.
[*] Simulate Piercing Wand effect correctly.
[*] Fix extremely rare nullref in island generator.
[*] Make Pactmaker pacts display Piety Log when no other god is worshipped.
[*] Fix petrification graphic modifying particle effects on targets.
[*] Fix short rewinds getting stuck in the forward animation state.
[*] Fix rewind forward audio loop getting stuck on after finishing a rewind.
[*] Prevent animation canceling from bypassing the death popups and allowing players to move as ghosts.
[*] Refine animation canceling to allow certain transitional animations not to be canceled.
[*] Make all sources of dodge reroll dodge prediction, if active.
[*] Fix issue with temporary dodge removing permanent dodge if it went above max.
[*] Prevent compression seal from interacting with items with negative weight.
[*] Add badge status display to pause menu during gameplay.
[*] Fix edge case where players dealing damage before death protection saved them could not gain experience from kills.
[*] Fix bug that could cause save file size to balloon, auto-salvage data.
[/list]