Battlezone: Combat Commander remasters FPS-RTS classic Battlezone II with slick new visuals, brand new achievements, Steam Workshop support and much more! The solar system is at war. Take command.
Hey all,
The feedback you have given has led to a huge number of improvements. To name some, we have improved the AI's pathing and targeting. Host migration has been added which allows you to transfer the host of a multiplayer game. Additionally, numerous visual improvements have been made that we're sure you will notice! See below for more information.
[h1]General[/h1]
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[*] Multiple crash fixes
[*] Optimisations
[*] Improvements to audio
[*] Numerous minor mission bug fixes
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[h1]Multiplayer[/h1]
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[*] Many connection and launch failure issues resolved
[*] Better handling of NAT so inability to connect will happen less
[*] Fixed an issue to allow longer connect times without ping checks to prevent causing a disconnect
[*] Host migration allows users to transfer game host to others
[*] General multiplayer game kicks fixes
[*] Faster refreshes on game lists
[*] Servers have been optimised for better performance
[*] Scanner: made radar contacts visible and pinged for allied players
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[h1]Maps and Visual[/h1]
[list]
[*] New HD reticules
[*] General animation improvements
[*] Updated Scion Bazooka and Satchel textures
[*] Tweaked ISDF Missile scout animation
[*] Removed unused textures
[*] Updated ambient wind sound
[*] Updated map preview images to match current minimap generation
[*] Updated multiple vehicle models
[*] Tweaked ISDF Flare mine to delay animation until intended
[*] Updated Pluto telephone poles
[*] Added dust to Scions
[*] Minor tweaks to ISDF dust
[*] Multiple texture improvements
[*] Fixed animations for ISDF Walker death
[*] Improvements have been made to multiple buildings and props to help them blend more naturally with the terrain
[*] Numerous polishes to visuals and layout of default maps
[*] Improved multiplayer game exits to be cleaner
[*] Fixes to UI scaling issues
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[h1]AI and Vehicles[/h1]
[list]
[*] Greatly improved pathing, targeting, and collision of AI
[*] Fix tracking of explosions and ordnance
[*] Fixed Scion Scout not using Scion Flare mine
[*] Added velocity to Torpedo, Snipe, Blink, and generic explosions
[*] Recoil adjustments
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[h1]Modding[/h1]
[list]
[*] Fixed other instances of "SolidColorDistance" ODF read typo
[*] Fixed missing check for ODF feature "DoBettyAmmo" setting
[*] Added new Map Editor Dome preview images
[*] Made a bunch of previously-hardwired values configurable for [HoverCraftClass]
[*] Added "hole" variants of Dark hole props, for map makers to use
[*] Modders can now switch between editor and schematic views properly
[*] Added new Sky Domes to the map editor Dome model list, and new previews images for them
[*] Mods/Addons pages use a more suitable background
[*] Added support for ODF parameters to control how far a recoil piece slides backward/forwards
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