Patch Notes: 1.9.4

Asleep - Ato 1

Immersed in her nightmares, in a chaotic reality, confused and all alone. The only safe place is her room, but not forever... She wanders through an empty city and strange places while fleeing from creatures lurking in the darkness to find out what's going on. You are in the skin of Ana Lúcia.

[img]{STEAM_CLAN_IMAGE}/40318035/e951e7ff01c5d305b72dc2c661104872fe427c3c.png[/img] OVERVIEW This patch note aims to address some issues involving: General bugs, enemy fixes, improvements in Game Design, and aesthetic adjustments. [b]Bug Fixes:[/b] [list] [*] Save corruption when updating the game no longer occurs. [*] Unexpected behavior of the character dancing in front of the Mirror, Notebook, or Boxes has been fixed. [*] The school map that always opened on the second floor has been corrected. [*] Achievement "Light Annoys Those Who Don't Have It" has been fixed, now it can be acquired by meeting the requirements, at the end of the last school corridor. [*] Fine-tuning of minor bugs in general. [/list] [b]Game Design Improvements:[/b] [list] [*] New animations on some scenery elements prompting the player to explore scenes more intuitively. [*] Redistribution of items rethought by level design. [*] Fine adjustments to the character's HP and sanity HUD, appearing only when convenient. [*] It is now possible to return to the game's Main Menu without closing it. [*] The language selection screen only appears the first time the game is opened on Steam. [*] Minor leveling in the Lockpick mechanic. [/list] Enemies: [list] [*] Corrected various behaviors of the main enemy, especially interactions with Ana. [*] The character no longer turns when hit by the Crawler, as it hindered in some cases when trying to escape from it. [*] Slight repositioning of some enemies, preventing Stun Lock in some scenes, including the final corridor. [/list] [b]Aesthetic Adjustments:[/b] [b]Fine-tuning of flashlight animations that incorrectly followed some movements of the protagonist. Included some new sounds and mixing in others, especially in enemy sounds. The movement speed of collectible 3D items is correct on the gamepad now, and a small revision of some of the 3D models has been made.[/b] If you encounter any bugs that have not yet been identified by our team and are not listed in this patch note, even if it's something small, please do not hesitate to notify us through this post. Keep providing your feedback for the continuous improvement of Asleep. Thank you for supporting Asleep: Act 1. We continue to seek improvements to enhance your experience. Follow us on social media: Black Hole Games: [url=https://x.com/BlackHoleGames_]Twitter[/url] Black Hole Games: [url=https://www.instagram.com/blackholegames/?hl=pt]Instagram[/url] Nuuvem and Black Hole Games Team