Immersed in her nightmares, in a chaotic reality, confused and all alone. The only safe place is her room, but not forever... She wanders through an empty city and strange places while fleeing from creatures lurking in the darkness to find out what's going on. You are in the skin of Ana Lúcia.
[img]{STEAM_CLAN_IMAGE}/40318035/d3ff291ae3d50d1a63ec729694b39d371ab212cd.png[/img]
[b]OVERVIEW[/b]
This patch note aims to address some minor issues and eliminate bugs discovered during the initial days of the Asleep: Act 1 release.
[b]Attention: Due to some adjustments in the parameters that change Ana's status, we recommend that you reset your save.[/b]
[b]FIXES[/b]
[list]
[*] Adjusted various interactions where Ana could become "stuck" without being able to move, such as in the opening scene when pushing the tree.
[*] Fixed gamepad interactions at certain moments in the game, such as interaction with boxes, doors after unlocking with a lockpick, and post-credits screen.
[*] Bug causing "Moonwalker" footsteps in the corridor near the end of the game has been fixed.
[*] Boxes in this final scene have also been adjusted to behave correctly, along with a slight repositioning of enemies.
[*] A box has been repositioned to appear in the correct scene, as it was erroneously placed in a scene where it shouldn't be, shortening the resolution of one of the puzzles.
[*] Some map markings in the School have been corrected, and missing ones have been added.
[*] Some interactions have been made more obvious to avoid confusion during gameplay, especially in the second part of the school.
[*] The low health effect is now suppressed at the end of the game to avoid interfering with the final scenes.
[*] Fixed library scene where you could leave before time and lose an important key for game progress.
[*] Adjusted some scenes to work properly on Ultra Wide monitors, although we do not officially support this resolution.
[*] Removed improper interaction points in the janitor's room at the school.
[*] Texts of some documents have been corrected, especially the "notes left for someone".
[*] Leveling of the Lockpick mechanic and addition of one more point to be used.
[*] General adjustments and repositioning of some enemies.
[/list]
Additionally, we are investigating the achievement "Better not to bother them".
If you encounter any bugs that have not yet been identified by our team and are not listed in this patch note, even if they are small, please do not hesitate to notify us through this post.
Thank you for your support of Asleep: Act 1. We continue to seek improvements to enhance your experience.
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Nuuvem and Black Hole Games Team