Spelunky 2 builds upon the unique, randomized challenges that made the original a roguelike classic, offering a huge adventure designed to satisfy players old and new. Meet the next generation of explorers as they find themselves on the Moon, searching for treasure and missing family.
Hotpatch 1.20.4d:
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[*] Fixed corpses not exploding on being slashed
[*] Prevented plasma cannons from exploding on touching lava while being held
[*] Fixed teleport while using the jetpack
[*] Fixed jetpack auto-activation after attacking in the air while holding the jump button
[*] Players can once again jump while inside honey
[*] Fixed issue where liquids were being rendered empty after a screen/window resize while the game was paused
[*] Fixed a certain blood moon's boss death sprite
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[b]Gameplay:[/b][list]
[*] Players can now go down through a platform while throwing anything
[*] Prevented player from changing its looking direction on attacking while climbing up
[*] Prevented mounts from changing their direction while the riding player is attacking with a sword-like weapon
[*] Fixed short jumps on attacking with any weapon and jumping at the same time
[*] Fixed short jumps on dismounting a riding mount
[*] Fixed projectiles spawning directly inside floors on shooting while riding inside a floor
[*] Backwhip will now affect liquids as well
[*] Fixed auto-pickup on stealing a pickable item
[*] Fixed Yang's turkeys not being able to go to the next level if Yang dies without being angered
[*] Prevented mounts with a monster rider from damaging players when they step over a hanging player
[*] Fixed laser trap shot not impacting on a player stuck to the trap floor tile
[*] Fixed stomps when the player just fired a weapon
[*] Fixed hoverpack activating on jumping at the point of a ledge
[*] Fixed players not attaching to moving floors when the floor movement disabled the hoverpack usage
[*] Fixed weird physics when the punishment ball was being held and the holder was also being held or riding a mount
[*] A held backpack will now auto-equip on dropping the current backpack
[*] Prevented held player from affecting his holder on attacking
[*] Held players will now be stunned only on dropping or throwing them
[*] Teleporting into a fragile floor won't kill the player anymore
[*] Prevented riding entities from being unmounted on receiving poison-tick damage
[*] Slightly increased attacking boomerang's shape
[*] Stunned mantraps can now receive damage when tossing a corpse against them
[*] Added torches to a certain underlava door during dark levels
[*] Prevented spark traps from affecting embedded items
[*] Spark traps that spawn near the entrance level now start at their max size
[*] The plasma cannon will now explode on being crushed or on falling to the lava
[*] Slightly increased fish shape so players won't miss them when throwing a rock against them with the pitcher's mitt
[*] Prevented players from being blamed if a die goes out of a dice shop
[*] Prevented dice shop item spawner from spawning an extra item if the bet machine disappears
[*] Prevented skull drop trap skulls from damaging the player on losing their speed
[*] Prevented duplicated backpacks if the player crushes a vendor and an on-sale backpack at the same time
[*] Prevented caveman from continuously picking up an item dropped by a force field
[*] Prevented robots, mechs, and body armored olmites from removing the poison coating of arrows
[*] Fixed body armored olmites being poisoned by poisoned arrows even if the arrow was being deflected
[*] Fixed case where Yang was being angered instead of shopkeepers on breaking a vault's wall
[*] Fixed player bag content on being retrieved from Waddler's storage
[*] Fixed mosquitoes not getting stuck to shields
[*] Mosquitoes will now detach from floors on being pushed away
[*] Fixed leprechaun and monkey not being able to stun held players
[*] Fixed infinite rolling die on picking it up before it stopped rolling
[*] Prevented elevator from dragging down bats and other flying entities
[*] Fixed Snake glitch if it sits on one block and the player pushes a push block near, towards it
[*] Fixed Robot glitch if it sits on one push block and the player pushes the push block towards another floor
[*] Fixed blood position on sacrificing blooded entities
[*] Equaled shapes between purchasable and regular backpacks
[*] Prevented bubbled entities from crossing floors
[*] Sitting Anubis will now be crushable
[*] Prevented mechs from being cursed
[*] Vertical force fields will now burn ropes as well
[*] Fixed Yang's weird walking in the Black Market
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[b]Crashes:[/b]
[list]
[*] Fixed crash on disappearing Vlad's cape wearer
[*] Fixed crash when the AI target disappears
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[b]New features:[/b]
[list]
[*] Added vibration preview in settings
[*] Added Nintendo Switch buttons to the button prompt option
[*] Added a new option to change the text boxes' opacity
[*] The most beloved shopkeeper of all time has returned :ear:
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[b]AI:[/b]
[list]
[*] Fixed hired hands being unable to dismount under certain circumstances
[*] Prevented hired hands from trying to pick up entities on a platform with a ladder
[*] Improved behavior of hired hands in Olmec's level
[*] Hired hands will now protect players from rebel hired hands
[*] Prevented hired hands from tide pool prison from detecting the player outside their cells
[*] Prevented hired hands from attacking dangerous mounts while they are being tamed
[*] Hired hands will now ignore treasures when they are on stay-put mode
[*] Prevented hired hands from throwing the Qilin to attack monsters
[*] Prevented hired hands from shooting or throwing from the shop's outside to an inside monster
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[b]Minor / Visuals:[/b]
[list]
[*] Fixed some cases where the player profile last run stickers were being incorrectly replaced
[*] Prevented shield from moving loaded arrows
[*] Fixed hoverpack activating in the endings
[*] Added button prompt to a certain temple door when you are carrying a certain weapon but you're not wearing a certain item
[*] Prevented base camp NPCs from grabbing ladders on jumping to congratulate the player
[*] Prevented base camp NPCs from hanging from ledges
[*] Fixed ending's constellation stars size
[*] Fixed crossbow arrow opacity when it is embedded into an ice block
[*] Fixed initial penguin animation
[*] Fixed witch doctor skull light when it is not visible
[*] Fixed mine deactivation sound on carrying it between levels
[*] Ghost players will now stop to talk with Terra as well
[*] Fixed death double sound on killing a monster with any sword-like weapon
[*] Fixed Kali's message on receiving the Kapala after being healed from curse
[*] Fixed case where the witch doctor's mark remained in players' heads even if the witch doctor was not targeting them anymore
[*] Fixed light arrow platform's light
[*] Fixed robot invulnerable effect on being attacked by a turkey
[*] Fixed hard boss not appearing in the tunnel recap after being defeated
[*] Fixed gold chain's rubble
[*] Fixed the big monster of a certain blooded moon world's size on the frame he is killed
[*] Disabled controller vibration before the main menu
[*] Added kill sound to the punish ball
[*] Fixed some translations
[*] Removed some artifacts
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