Patch notes: 1.20.4d

Spelunky 2

Spelunky 2 builds upon the unique, randomized challenges that made the original a roguelike classic, offering a huge adventure designed to satisfy players old and new. Meet the next generation of explorers as they find themselves on the Moon, searching for treasure and missing family.

Hotpatch 1.20.4d: [list] [*] Fixed corpses not exploding on being slashed [*] Prevented plasma cannons from exploding on touching lava while being held [*] Fixed teleport while using the jetpack [*] Fixed jetpack auto-activation after attacking in the air while holding the jump button [*] Players can once again jump while inside honey [*] Fixed issue where liquids were being rendered empty after a screen/window resize while the game was paused [*] Fixed a certain blood moon's boss death sprite [/list] [b]Gameplay:[/b][list] [*] Players can now go down through a platform while throwing anything [*] Prevented player from changing its looking direction on attacking while climbing up [*] Prevented mounts from changing their direction while the riding player is attacking with a sword-like weapon [*] Fixed short jumps on attacking with any weapon and jumping at the same time [*] Fixed short jumps on dismounting a riding mount [*] Fixed projectiles spawning directly inside floors on shooting while riding inside a floor [*] Backwhip will now affect liquids as well [*] Fixed auto-pickup on stealing a pickable item [*] Fixed Yang's turkeys not being able to go to the next level if Yang dies without being angered [*] Prevented mounts with a monster rider from damaging players when they step over a hanging player [*] Fixed laser trap shot not impacting on a player stuck to the trap floor tile [*] Fixed stomps when the player just fired a weapon [*] Fixed hoverpack activating on jumping at the point of a ledge [*] Fixed players not attaching to moving floors when the floor movement disabled the hoverpack usage [*] Fixed weird physics when the punishment ball was being held and the holder was also being held or riding a mount [*] A held backpack will now auto-equip on dropping the current backpack [*] Prevented held player from affecting his holder on attacking [*] Held players will now be stunned only on dropping or throwing them [*] Teleporting into a fragile floor won't kill the player anymore [*] Prevented riding entities from being unmounted on receiving poison-tick damage [*] Slightly increased attacking boomerang's shape [*] Stunned mantraps can now receive damage when tossing a corpse against them [*] Added torches to a certain underlava door during dark levels [*] Prevented spark traps from affecting embedded items [*] Spark traps that spawn near the entrance level now start at their max size [*] The plasma cannon will now explode on being crushed or on falling to the lava [*] Slightly increased fish shape so players won't miss them when throwing a rock against them with the pitcher's mitt [*] Prevented players from being blamed if a die goes out of a dice shop [*] Prevented dice shop item spawner from spawning an extra item if the bet machine disappears [*] Prevented skull drop trap skulls from damaging the player on losing their speed [*] Prevented duplicated backpacks if the player crushes a vendor and an on-sale backpack at the same time [*] Prevented caveman from continuously picking up an item dropped by a force field [*] Prevented robots, mechs, and body armored olmites from removing the poison coating of arrows [*] Fixed body armored olmites being poisoned by poisoned arrows even if the arrow was being deflected [*] Fixed case where Yang was being angered instead of shopkeepers on breaking a vault's wall [*] Fixed player bag content on being retrieved from Waddler's storage [*] Fixed mosquitoes not getting stuck to shields [*] Mosquitoes will now detach from floors on being pushed away [*] Fixed leprechaun and monkey not being able to stun held players [*] Fixed infinite rolling die on picking it up before it stopped rolling [*] Prevented elevator from dragging down bats and other flying entities [*] Fixed Snake glitch if it sits on one block and the player pushes a push block near, towards it [*] Fixed Robot glitch if it sits on one push block and the player pushes the push block towards another floor [*] Fixed blood position on sacrificing blooded entities [*] Equaled shapes between purchasable and regular backpacks [*] Prevented bubbled entities from crossing floors [*] Sitting Anubis will now be crushable [*] Prevented mechs from being cursed [*] Vertical force fields will now burn ropes as well [*] Fixed Yang's weird walking in the Black Market [/list] [b]Crashes:[/b] [list] [*] Fixed crash on disappearing Vlad's cape wearer [*] Fixed crash when the AI target disappears [/list] [b]New features:[/b] [list] [*] Added vibration preview in settings [*] Added Nintendo Switch buttons to the button prompt option [*] Added a new option to change the text boxes' opacity [*] The most beloved shopkeeper of all time has returned :ear: [/list] [b]AI:[/b] [list] [*] Fixed hired hands being unable to dismount under certain circumstances [*] Prevented hired hands from trying to pick up entities on a platform with a ladder [*] Improved behavior of hired hands in Olmec's level [*] Hired hands will now protect players from rebel hired hands [*] Prevented hired hands from tide pool prison from detecting the player outside their cells [*] Prevented hired hands from attacking dangerous mounts while they are being tamed [*] Hired hands will now ignore treasures when they are on stay-put mode [*] Prevented hired hands from throwing the Qilin to attack monsters [*] Prevented hired hands from shooting or throwing from the shop's outside to an inside monster [/list] [b]Minor / Visuals:[/b] [list] [*] Fixed some cases where the player profile last run stickers were being incorrectly replaced [*] Prevented shield from moving loaded arrows [*] Fixed hoverpack activating in the endings [*] Added button prompt to a certain temple door when you are carrying a certain weapon but you're not wearing a certain item [*] Prevented base camp NPCs from grabbing ladders on jumping to congratulate the player [*] Prevented base camp NPCs from hanging from ledges [*] Fixed ending's constellation stars size [*] Fixed crossbow arrow opacity when it is embedded into an ice block [*] Fixed initial penguin animation [*] Fixed witch doctor skull light when it is not visible [*] Fixed mine deactivation sound on carrying it between levels [*] Ghost players will now stop to talk with Terra as well [*] Fixed death double sound on killing a monster with any sword-like weapon [*] Fixed Kali's message on receiving the Kapala after being healed from curse [*] Fixed case where the witch doctor's mark remained in players' heads even if the witch doctor was not targeting them anymore [*] Fixed light arrow platform's light [*] Fixed robot invulnerable effect on being attacked by a turkey [*] Fixed hard boss not appearing in the tunnel recap after being defeated [*] Fixed gold chain's rubble [*] Fixed the big monster of a certain blooded moon world's size on the frame he is killed [*] Disabled controller vibration before the main menu [*] Added kill sound to the punish ball [*] Fixed some translations [*] Removed some artifacts [/list]