Spelunky 2 builds upon the unique, randomized challenges that made the original a roguelike classic, offering a huge adventure designed to satisfy players old and new. Meet the next generation of explorers as they find themselves on the Moon, searching for treasure and missing family.
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[*] Fixed issue where stomping an enemy on a tight corridor could sometimes crush the player
[*] Fixed issue where mounts were sometimes being crushed when trying to squeeze into tight gaps
[*] Killing a certain miniboss in a certain blood moon zone will now drop a jetpack
[*] Removed powerpack reward from a certain special Kali's altar in that same zone
[*] A non-flying boomerang thrown by a player will now enrage vendors and NPCs
[*] Paste bombs can now stick to floating orbs
[*] Prevented players from riding a mount when they are bubbled
[*] Ghosts no longer change hitboxes on being flashed by the camera
[*] Fixed rare case where the Moon challenge could not spawn
[*] Prevented mounts from jumping when their rider was using the mattock
[*] Prevented hoverpack from turning off on being inked
[*] Prevented hard boss from moving inside the level walls
[*] Fixed issue where witchdoctors' voodoo attack could damage a player after they've revived with the Ankh
[*] Tutorial can now be played in local coop
[*] Waddler's storage floors will no longer activate on items until the items stand still
[*] Dice shop prize list will now be deterministic among seeds
[*] Added invulnerability frames to both Humphead's Hired Hand and present
[*] Fixed issue where some pieces of rope weren't correctly being tagged as being from the player
[*] Fixed gravity for stunned entities thrown by the pitcher's mitt on recovering from the stun
[*] Fixed possible crash when Olmites were on top of a pushblock
[*] Prevented tutorial signs' buttons from disappearing when the buttons prompt option was disabled
[*] Fixed issue where only one floating orb breaking sound was playing at the same time
[*] Fixed Jiangshi assassin rotation on being frozen
[*] Fixed sword-like weapons rotation on attacking while climbing up
[*] Added platform to the basecamp surface eggship while playing coop
[*] Added wake-from-stun sound effect to mounts
[*] Long timers can now correctly show times up until almost 100 hours
[*] Reset grub's speed on starting to evolve
[*] Fixed boulder's death cause
[*] Fixed a set of extremely rare collision bugs
[*] Added a couple of fields to the struct made available for AutoSplitting, exposing information about resets and door triggers. The layout should remain backwards compatible
[*] Added command argument to use the old flip mode `-oldflip` for people having performance regressions after the 27th of January patch
[*] Improved renderer initialization, this should fix being unable to boot the game after the 27th of January patch. If it doesn't, see previous change
[*] Fixed case where the AI got stuck in a loop trying to attack an enemy
[*] Fixed some issues in the AI path calculation
[*] Prevented AI from getting stuck on thorny vines
[*] Fixed AI being unable to jump over some thorny vines
[*] The AI will now take into account if the Hired Hand fits through the hole when treating with shields and push blocks
[*] Improved how the AI attacks to prevent attacking with the rear part of the whip to tiny entities (like bear traps)
[*] Improved falling platform handling for the AI
[*] Prevented AI from shooting or throwing when it is too close to the player
[*] Prevented AI from trying to break some fragile floors using the eggplant, scepter, clone gun, teleporter, camera, or webgun
[*] Improved falling damage prevention for the AI
[*] Prevented AI from jumping into lava under certain circumstances
[*] Prevented AI from just falling into death without reacting under certain circumstances
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Online beta changes:
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[*] Some special crowns will now drop from players upon death
[*] Fixed issue when the Ankh gets triggered while a player is entering or leaving a door
[*] Fixed issue where wrong layer is rendered after player dies while the next target is in another layer
[*] Fixed an issue which caused players in an ongoing run not to show as playing together in friend list
[*] Fixed an issue that prevented joining through a Steam invite while the game was closed
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