Patch Notes 1.0.8.0

Party Animals

Fight your friends as puppies, kittens and other fuzzy creatures in PARTY ANIMALS! Paw it out with your friends remotely, or huddle together for chaotic fun on the same screen. Interact with the world under our realistic physics engine. Did I mention PUPPIES?

[h3][b]Bug Fixes [/b][/h3] [olist] [*] Fixed an issue where some emojis weren't displayed correctly. [*] Fixed an issue where characters in the Gator Valley would become invincible after getting stuck under the bridge at the cliff's edge. [*] Fixed the issue of excessively long queue times when the server has available space. [*] Fixed the unsuccessful room reporting issue. [*] Fixed the issue of crashes on some low-end machines. [*] Fixed the issue of incorrect local display of Egg Coin count. [*] Fixed the extremely low probability issue of getting two identical legendary skins from a single ten-draw in Surprise Egg. [*] Corrected the text error on the Safely Afloat map loading page. [*] Corrected the text error in the Official event announcement. [*] Fixed the issue of the "Fight Everywhere" achievement not unlocking (players who have completed but not unlocked need to play and win any custom game with more than 6 real players in the game to get the achievement). [*] Fixed the issue of the "Keep On Keeping On" achievement not unlocking (for players with incorrect progress displays, complete one more weekly challenge to correctly display the progress) [/olist] [h3][b]Experience Optimization [/b][/h3] [olist] [*] Changed the blinking mechanism of Ori character from pupil blinking to whole eye blinking. [*] Added a full-body glow effect to Ori characters. [*] Changed the dizziness effect of the Ori character from pupil closing to the whole eye closing. [*] Optimized the mechanism of the taser. After continuous electrification, characters will trigger electric resistance and will be immune to electric effects for a period of time. [*] Quick Match end-of-game Scoreboard now displays the avatars of players who left during the game. [*] The avatars displayed on the Quick Match end-of-game Scoreboard have been changed to display in-game character avatars. [*] Added a bug feedback entrance in the game settings. [*] Added a controller vibration switch. [*] In the Blackhole Lab map, the radius of bombs around the black hole has been increased to reduce bomb damage. [/olist]