[h2]Patch Notes 1.0.19[/h2]
[b]General[/b]
[list]
[*] Fixed [spoiler]iridescent Iroid[/spoiler] ability being triggered every turn
[*] Fixed Magic mirror item Spanish description
[*] Fixed Gallinasan not displaying chance stat in its ability description
[*] Fixed Boss dice mentioning “Leader” as the user of the action instead of “Boss” for the following languages: English, French, Spanish, Portuguese, German
[*] Fixed the Traveler NPC giving away locked equipment
[*] Fixed Chimera molt not decreasing INT bonus after being unequipped
[*] Fixed tooltip issue when trying to discard a token with a controller
[*] Delay tooltip display when it’s hiding an action preview
[*] Fixed “Loyal” achievement
[*] Fixed Jabaroga info panel in swamp boss fight
[*] Fixed Debris compendium completion
[*] Fixed run progress loss when updating the game (patches, hotfix)
[/list]
[b]Balancing[/b]
[list]
[*] Made the [spoiler]additional enemy dice of Trial mode[/spoiler] slightly stronger
[*] Made [spoiler]Salem’s[/spoiler] dice stronger
[*] Made [spoiler]iridescent Salem’s[/spoiler] ability more powerful
[*] Decreased damage dealt by [spoiler]Salem (body)[/spoiler] upon fainting
[*] Made wrath rotation die slightly stronger
[*] Changed healing dicelet faces
[*] Decreased Juicy meat STR bonus
[*] Decreased Glowing heart Confusion penalty
[*] Increased Glowing heart Max HP bonus
[*] Decreased Macuahuitl STR and INT bonus
[*] Changed [spoiler]Trial V negative perk from “Common enemies spawn with Guard” to “Half of the chimeras HP are healed after a boss fight, and they are still revived if needed.”[/spoiler]
[/list]
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