Patch notes 0.8.20p

Don't Die In The West šŸ¤ 

Donā€™t Die in the West is an open-world cowboy-life RPG for 1-4 players. Start a new life on the prairie, explore the frontier, and build a ranch of your own. As you avenge the untimely demise of your uncle, will you become a heroic cowboy or a notorious outlaw?

Howdy, y'all! šŸ¤  We've fixed some more bugs and made a few adjustments to the gameplay based on your feedback. Looking forward to hearing your thoughts! šŸ˜ Patch notes [b]0.8.20p[/b] [list] [*] Adjusted durability for all axes, pickaxes, and shovels [*] Rebalanced damage for slingshots and revolvers [*] Rebalanced health for several enemies: Bandits, Coyotes, GritCorp PyroTechs, and Workers [*] Updated tiers for some destructible objects [*] Improved navigation data for NPCs [*] Moved "stubbles" in character creator to its own toggle [*] James Dawson respawns faster [*] Updated some collisions for world bounds [*] Included ground in map rendering [*] Rearranged intro flow [*] Improved visuals for some construction elements [*] Updated dialogues regarding Prickly Beer [*] NPCs can now climb up ladders [*] Fixed an issue where torches would clip through ceilings and be visible on the floors above [*] Fixed an issue where quest descriptions would overlap in the UI [*] Fixed an issue where some world elements would not load [*] Fixed some issues with NPC acts in Belleville [*] Fixed an issue where enemies chasing you were able to see you through walls [*] Fixed an issue with some trees in the homestead having duplicates inside of them [*] Fixed an issue where the backpack icon on the inventory button would sometimes be missing [*] Fixed an issue where the Tumbleville saloon owner would sometimes be impatiently walking back and forth in the saloon [/list]