Patch Notes 0.5.0 - Backer Alpha

World of Grimm

Dive into the enchanting universe of Grimm Fairytales! Collect powerful cards, engage in fast-paced battles, and rewrite the destiny of iconic characters. Unleash your strategic skills in this captivating and fast-paced collectible card game. Join the adventure now!

[h3]0.5.0 Build Change Notes - March 1, 2024 [/h3] This build will be accessible to Kickstarter Backers only! You can become a late backer and get access by going to https://worldofgrimm.backerkit.com/survey_stores [u][b][h2]Saves are being erased this one time to set up correctly for Playfab and saving your future purchases and unlocks.[/h2][/b][/u] THE SHOP IS OPEN! You can redeem game codes for in-game content, buy variants, and even purchase Gems, our in-game virtual currency! Kickstarter redemption codes will be coming to backers in an email. [b]NEW ART[/b]: [list] [*] Realm - Mill Pond [*] Fitcher's Bird - Base Art [*] Rumplestilskin - Diesta Variant [*] Maid Maleen - Base Art [*] Little Farmer - Base Art [*] Rotting Pumpkin - Base Art [*] Silhouette Art has been added for all unfinished Base Art cards or unfinished Realm Art. [/list] [b]NEW CARDS[/b]: [*] Sargas, The Firebringer - 6 Mana 11/6 - Gain +2 Attack Power for each Card discarded. (card is created from INVOKE DESTRUCTION and cannot be collected) [*] Infestation - 1 Mana Spell - Fill both hands with Beetles. [*] Master of the Bluelight - 3 Mana 3/2 - Channel: When a Character is played here, steal 2 Attack Power. [b]NEW REALMS[/b]: [*] The Bluelight - This Realm consumes a Card on both sides after Turn 5, destroying it. [b]CARD REWORKS[/b]: [*] White Shroud Old - 2 Mana 0/6 | On Play: One of your Characters gets +2 Attack Power and -2 Health. [b]New [/b]- 2 Mana 2/1 | On Play: The next Character you play swaps its Attack Power and Health. [i]White Shroud ended up being a Card that you played that usually killed one of your other cards on the board. 2 Damage is pretty severe for most cards, especially in the beginning turns. This change to White Shroud should really fit him into a nice support role.[/i] [*] Invoke Destruction Old - 5 Mana Spell | On Play: Discard your hand, add a 6-Mana Card here. New - 5 Mana Spell | On Play: Discard your hand, add [b]Sargas, the Firebringer[/b] to your hand. [b]BALANCE CHANGES[/b] [*] Old Sultan - 1 Mana 5/3 -> 1 Mana 5/[b]2[/b] [*] Fitcher's Bird - 2 Mana 6/3 -> 2 Mana 6/[b]2[/b] [*] Curse of Misfortune - 2 Mana Spell -> [b]3[/b] Mana Spell [*] Miller's Daughter Old -> 4 Mana 3/6 - On Play: Your opponent discards a Card. If your opponent has more than 4 Cards in their hand, double this Attack Power. [b]New [/b]-> 4 Mana [b]5/2[/b] - On Play: If your opponent has more than 4 Cards in their hand, double this Attack Power. [i]Removing Miller's Daughter's discard effect lets her ability be more consistent and with her buff to Attack Power, she seems like a very logical pick for the 4 Mana slot.[/i] [*] Master Pfriem - 5 Mana 8/3 -> 5 Mana [b]9[/b]/3 [*] Wizard Fitcher - 7 Mana 9/6 -> 7 Mana 9/[b]3[/b] [*] Gravekeeper - New Ability -> On Play: Add a Tombstone on your side here. Your Tombstones get +2 Attack Power. [i]Gravekeeper was missing an actual power spike that was needed in the Tombstone decks. This should help.[/i] [*] Giant - 6 Mana 11/8 -> 6 Mana [b]14[/b]/8 [*] Maid Maleen Old - 2 Mana 4/1 - On Play: Your other Characters in play lose 1 Attack Power and 1 Health. [b]New [/b]- 2 Mana 4/1 - On Play: [b]Your other Characters in play lose 1 Health.[/b] [*] Mind Meld Old - 2 Mana Spell | Swap a Card in your hand with a Card in your opponent's hand. New - 2 Mana Spell | Swap the lowest mana Card in your hand with a Card in your opponent's hand. Give the swapped Card +1 Attack Power. [i]Mind Meld was by far one of the most boring un-fun cards in the starter deck. We wanted to buff its effect to see what kind of power curve it gives. You can now trade those pesky Tombstones with your opponent![/i] [b]ADDITIONS[/b]: [list] [*] Your card unlock order is now chosen on account creation, so there are no issues with cards not revealing. [*] If a Realm's ability is a one-time effect, its ability text turns gray after it activates. [*] World's End and Cursed Ruins ability text turn Red on their respective final turns. [*] Non-collectible cards that appear now get queued into the reveal list and reveal much more smoothly. [*] Added Touch Screen functionality to the game. [*] Cards now try to get in the correct order when you reattach a card and can be moved around. [*] [b]AVATARS[/b]! Any card you've unlocked or purchased can now be selected as your avatar from the main menu! [*] Playfab now stores your gems, purchases, gold, cards owned, variants owned and more! Server authentication at its finest, reducing cheating capability. [*] You can now select a [b]Card Back[/b] for each deck inside the Card Chest! [*] End Turn is more obvious when you have no mana left. [*] Voice Overs added for: --- Little Match Girl --- Little Red Cap [*] Added Scroll Wheel functionality to the shop. [*] [b]Town Square[/b] now has flavor text (it felt a bit naked). [*] Added clarity and VFX for when Dusk and Dawn are activated. [*] AI opponents now have a chance to play variants and are a bit harder to play against. [*] Added clickable sounds to things that needed it still. [/list] [b]CHANGES[/b]: [list] [*] Daily first only shows on first win. [*] [b]Grandmother's House[/b] Realm changed from - "Cards played here transform into a random card of the same Mana cost." to "Your first card played here transforms into a random card of the same Mana cost. [*] Daily First is only visible on your first win of the day. [*] When filtering cards in your Card Chest, it now jumps back to the top. [*] Reduced loading between the find match and match screen to 0 milliseconds. [*] Turn Timer is now off when against an AI opponent. [*] Time significantly reduced between turns. [*] Reduced any very wordy abilities for clarity. [*] Moved the Redeem Code system into the shop. [*] Mouse is no longer confined to the game borders. [*] All instances of "at this Realm" was replaced to "here" for clarity. [/list] [b]FIXES[/b]: [list] [*] Fixed a bug where the Collection Level (CCL) would not be correct after leveling up. [*] Fixed a bug where [b]Worthy Sacrifice[/b] killed cards that were not played from your hand. [*] Fixed a bug where [b]Simeli Mountain[/b] would not activate if a card was added out of play phase. [*] Fixed a bug where [b]Allerleirauh[/b] was not transforming. [*] Fixed a bug where [b]Tallest Tower[/b] was not revealing the [b]Dragon[/b]. [*] Fixed a bug where [b]Snow White[/b] would buff her stats twice. [*] Fixed VFX for [b]Mind Meld, Young Mr. Fox, and Pied Piper[/b]. [*] Fixed a bug where [b]Exclusion Zone[/b] broke every time any card was played there. [*] Fixed a bug where [b]Mill Witch[/b]'s ability was not working. [*] Fixed a bug where [b]Maid of Brakel[/b]'s ability was activating on the same turn. [*] Fixed a bug where [b]Erlking[/b] gained Attack Power = all Health lost that game. [*] Fixed a bug where Fury card effects would activate if the Card lost Health in your hand. [*] Fixed a bug where [b]Blight Burst and Fitcher's Bird[/b] had a weird gamebreaking interaction. [*] Fixed a bug where [b]Snake Prince's[/b] snakes did not inherit his Attack Power. [*] Fixed a bug where [b]Wise Old Woman[/b] broke the game when played. [*] Fixed a bug where [b]Maid Maleen[/b]'s ability would activate twice. [*] Fixed a bug where priority selection on the player names would have a weird double shadow. [*] Fixed a bug where [b]Swan Maiden[/b] was so tiny. [*] Fixed a bug where [b]Pif-Paf-Poltrie[/b] would gain double the stats if cards were played on the same turn he was played. [*] Fixed a bug where bringing a card back to your hand would still act as if it was played. [*] Fixed a bug where [b]Prince Ivan[/b]'s ability now works properly. [*] Fixed a bug where [b]Rose Red[/b]'s ability works properly. [*] Fixed a bug where [b]Fitcher's House[/b] would not affect darkened cards that had enough mana. [*] Fixed a display bug with darkened shadows over cards not lining up. [*] Fixed a bug where Decks were not showing quick info display in the Card Chest Screen. [*] Fixed a bug where [b]Death's Messenger[/b] was giving ALL cards 2 Attack Power. [*] Fixed a bug where [b]Cinderella[/b] broke the game when played at Magic Mirror. [*] Fixed the sorting order for Cards on the gameboard. [*] Fixed a bug where [b]Magic Mirror[/b] was duplicating everything 2 times. [*] Fixed a bug where all Spells where being played twice. [/list]