Patch Notes - 0.48.2a Pax East Feedback update

Adapt

To survive, you must guide your species through a constantly changing world. Compete with strange creatures for food and territory, and find your niche through careful evolutionary choices. The real question is not if you can survive, but for how long.

[i]Warning: Due to improvements to species data intended to reduce the need for future resets, previous saved animal data is not compatible with the new update.[/i] [h2]Description[/h2] We’ve returned from Pax East! And we got a lot of great feedback both from watching, and talking with players from the event. The 0.48.2a patch is exclusively focused on integrating the first pass of these changes, which primarily relate to simplicity and ease-of-use. In the Creature Editor, I’ve refined some of the more recent changes to the part and upgrade shops, to make the system feel more streamlined and simple, but to hopefully retain improvements focused on assisting new players in discovering the potential of upgrading their genetics. In the gameworld, the first set of improvements are focused on the camera system, which was still causing a lot of trouble for players, especially when attempting to interact with objects in very close proximity. More refinements are coming. With a major upcoming change being the removal of the nest-start mechanic, which is not used anywhere else in the game, requires players to age up to maturity before breeding, and was a source of confusion for many new players. Additionally, I’ll be spending even more time streamlining the species editing process, and am currently planning on improving the cart, buying, and undo-redo systems for improved usability. The next steps for Adapt have become extremely clear; with my focus doubling down on the upcoming progression features, as easily the #1 request from players was more systems for guidance and direction during play. These systems will ultimately be supported by further enhancements to the interaction system, and the addition of more complex social interactions such as herding and competition for status / mates. [h2]Changes[/h2] [h4]General[/h4] [list] [*]Improvements to Camera system (particularly when looking directly up or down) [*]New ‘Banish’ Interaction - removes member from family group [*]Friendly / Ally ai will now approach the player when called [*]Hemovore intake values reworked (20% per level, +20% per target size) [*]Reduced visibility of non-edible foods [*]Increased visibility range for food abilities (ei: Poison) [*]Minor improvements to Interaction Context Menu [*]Minor improvements to Mood Wheel UI / mood selection [/list] [h4]Editor[/h4] [list] [*]Reworked shops / part editor system to reduce # of clicks required to get around [*]Lifespan Lifecycle Attribute Removed (Animals now have a static lifespan of 5 years). [*]Removed Player death from old age [*]Removed some non-useful information form Creature Details panel [*]Part Rotator tool no longer visible for non-rotation parts [/list] [h4]Fixes[/h4] [list] [*](Fixed) Some foods not destroying correctly [*](Fixed) Parts attached to bolts would load in incorrect location [*](Fixed) AI Reach calculation incorrect [*](Fixed) Hot and Cold Status can charge over 100% [*](Fixed) Cached food (Berries, eggs, etc…) not inheriting wind from owner [/list]