To survive, you must guide your species through a constantly changing world. Compete with strange creatures for food and territory, and find your niche through careful evolutionary choices. The real question is not if you can survive, but for how long.
[h1]Patch Notes - 0.49.1a[/h1]
The key focus of this update has been laying the foundation for long-term player progression, with the primary time investment being the development of the upcoming questing system. With this update, you’ll see the first piece of this system, in the form of tutorial quests, and the Quest Manager!
Additionally, I’ve taken some time to implement a few fun additions I’ve been playing with for some time. Discoveries, Shelters and Claims, are all new features which are a bit simple in this first release, but add some really interesting gameplay by giving animals more ways to interact with the world around them. It’s worth noting that I’ll be further developing these mechanics in future updates, but would love to hear your feedback in the meantime.
Finally, this update adds an important accessibility feature and QoL improvement that has been highly requested. Key Rebinding! So get in there and rebind some keys.
[i]*Note that there are some limitations to rebinding controller keys that I plan to improve as soon as I have the time[/i].
[h2]Changes[/h2]
[h3]New[/h3]
[list]
[*] Discovery mechanic
[*] Tutorial quests
[*] Key Rebinding
[*] Shelters
[*] Claims
[/list]
[h3]General[/h3]
[list]
[*] Season length increased from 1 day to 3 days
[*] Food eaten per interaction reduced to 25%
[*] Holding some behavior keys now restart the associated action on completion
[*] Numerous Optimizations to AI animal behaviors
[/list]
[h3]Fixes[/h3]
[list]
[*] A lot
[/list]