Adapt Demo Update Out Now

Adapt

To survive, you must guide your species through a constantly changing world. Compete with strange creatures for food and territory, and find your niche through careful evolutionary choices. The real question is not if you can survive, but for how long.

[h1]Patch Notes - 0.49.0a[/h1] We’re inching ever closer to Adapt’s early access release, and this update is all about improving quality of life, and beginning to fill out more dynamic ways to interact with other animals, and the world around your species. In addition to new interaction features and behaviors, a number of optimizations have found their way into this patch as well. [h2]Changes[/h2] [h3]General[/h3] [list] [*] Reworked numerous plants and food [*] New carriable variants of many food items [*] Major improvements to camera system [*] Several new plant species [*] Added on-hit VFX particles [*] Added basic VFX for Poisoned status [*] Added basic VFX for Stunned status [*] Added basic VFX for Bleeding status [*] Numerous Updates to User Interface [*] Optimizations to animal generation [*] Optimizations to terrain generation [*] Optimizations to food generation + placement [*] Sleeping now cuts stomach fullness by half [*] Reduced max animal size to 6 (from 9) [*] Increased animal size per level [/list] [h3]Gameplay[/h3] [list] [*] Mood system removed [*] Weapon selection removed [*] Major redesign to control scheme [*] New nest building recipe - Deliver 2 stones [*] New behavior when attacking carriable objects [*] Eating incorrect food now still provides nutrition, but also causes illness [*] Animal groups become temporarily hostile when attacked [*] Animal groups can be marked / unmarked as enemies [*] Improvements to visibility when obscured by objects [*] Improvements to animal family group spawning [*] Improvements to AI following behaviors [/list] [h3]Editor[/h3] [list] [*] Restructured numerous attributes [*] Revised Attribute Categories [*] Shopping Cart temporarily disabled [*] Randomize Temporarily disabled [/list] [h3]Fixes[/h3] [list] [*] (Fixed) Carried and spawned items scaling incorrectly [*] (Fixed) Some animal interactions becoming stuck [*] (Fixed) Animal attempting to eat food they can’t reach [*] (Fixed) Parts sometimes disappearing when bolt adaptations are changed [*] (Fixed) Part scaling could change based on parent part [/list]