Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world around them.
Greetings, medievalists! The newest patch ([b]0.20.14[/b]) is now live [u]on all platforms[/u]. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
[h3]Bugs and Fixes[/h3][list]
[*] Fixed several crash occurrences.
[*] Fixed the issue where canceling pile installation during placement phase would make that pile unavailable for hauling until reloading the game.
[*] Fixed the issue that created more scenarios where socketable buildings (ie torches) couldn’t be built on some walls, despite them having no clear obstacles.
[*] Fixed the issue that allowed socketable buildings construction on walls in the blueprint phase.
[*] Fixed the issue that didn’t count settlers with roles in the event outcome score.
[*] Fixed the issue where right-clicking job prioritization wouldn’t work in some scenarios.
[*] Fixed the issue that prevented open doors, windows, gates and portcullises from letting the water through.
[*] Fixed the issue where domestic animals/pets turned wild would retain their traversal capabilities (like walking through doors).
[*] Fixed the issue where pens wouldn’t get detected in certain situations.
[*] Fixed the issue where furniture and buildings couldn’t be built on rugs.
[*] Fixed the issue where the “Next recruit attempt” counter displayed wrong numbers.
[*] Fixed the issue that caused a merchant to escort prisoners to the execution event.[/list]
[h3]Quality of Life improvements[/h3][list]
[*] New animation for settler opening portcullises has been added.
[*] Escorting prisoner animation is a bit more fine-tuned to prevent massive roping distances.[/list]
[h3]Known issues:[/h3][list]
[*] If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
[*] Marking a sleeping prisoner for hanging will result in them not going to the event.
[*] Assigned Pets don't sleep with owners.
[*] Some items are missing icons and localization values.
[*] Player-triggered events don't have sound effects
[*] Settlers will not refuel torches if there is no floor/ground beneath them.
[*] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/list]
[b]DISCLAIMER:[/b] The experimental and the main branch have the same version of the game. However, [u]on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time.[/u] This will help us get more info from your side when crashes and bug reports occur. [i]If you are annoyed by this, please switch to the main branch to experience the game without the red text.[/i]
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