PATCH NOTES 0.2.1.7

Aloft

Soar the skies in Aloft, the co-op sandbox survival game set in a world of floating islands. Build any island into a skyship, your home in the clouds. Find lost knowledge, cure the fungal corruption, and brave the hurricane to restore the ecosystem.

[h3]Bug Fixed[/h3] [list] [*] Reworked the loading system to prevent the invisible islands/falling through the world issue. There’s now a server rate option that can be lowered by the host to increase the chances of a successful connection for a client if their connection is bad. That setting can be found under [i]Options -> Network -> Server Rate.[/i] [*] Reworked the positioning system to make movement (especially offset) smoother in multiplayer. This should solve some very specific desync issues when a client controls an island but isn’t driving it. [*] Fixed a potential issue with trees spreading/planting new trees. [/list] [h3]Known Issues[/h3] [list] [*] Creating a lobby then going back into single-player without launching the game will cause infinite loading. Workaround: restart the game. [*] There might be a rare occurrence in multiplayer where Corruption Nodes don’t spawn their weak points for everyone. Workaround: have the players that see the weak points kill the node. [*] There might be a rare occurrence in multiplayer where trees will get eaten up by the void (™) - especially if using cheats like noclip. Workaround: re-plant new trees! [/list]