Soar the skies in Aloft, the co-op sandbox survival game set in a world of floating islands. Build any island into a skyship, your home in the clouds. Find lost knowledge, cure the fungal corruption, and brave the hurricane to restore the ecosystem.
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Out with the old and in with the new: [b]say goodbye to stamina and hello to momentum![/b] Why the change? Through extensive internal reviews and valuable community feedback, we found that stamina often felt restrictive and counterintuitive to our feel-good vision for the game. Thus, [b]momentum has replaced stamina,[/b] focusing on [b]rewarding positive actions[/b] with a high-risk, high-reward approach. This change promises a more dynamic and enjoyable gameplay experience, while still providing a [b]resource management[/b] aspect to the system.
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Momentum is a [b]new system[/b], taking the form of a resource that you can [b]accumulate[/b] and [b]spend[/b] for [b]powerful effects.[/b] Performing exciting actions will [b]build your momentum,[/b] while other actions will cause you to [b]spend[/b] or [b]deplete it.[/b]
Momentum is displayed through a [b]momentum meter[/b] currently below your health bar. [b]By default,[/b] the player has [b]three momentum charges[/b] and can [b]build up to five charges.[/b] The [b]maximum[/b] amount of charges you can hold is [b]influenced by various factors,[/b] including the food your character consumes, the gear they wear, and the conditions affecting them.
The player may use momentum in various ways, but [b]spending momentum[/b] typically requires [b]consuming one full charge[/b]. [b]Incomplete[/b] (semi-full) [b]charges deplete[/b] during [b]inactivity.[/b]
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[b]Momentum can be easily charged through tool-based resource gathering:[/b] using the pickaxe on large stones, the axe on trees and burnt stumps, as well as the sickle on wild plants.
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While gliding, momentum can be obtained in different ways:
[list] [*] [b]Regular gliding[/b] charges momentum slowly.
[*] Gliding into an [b]updraft[/b] charges momentum quickly.
[*] Gliding [b]close to an island[/b] also charges momentum quickly, depending on how close the player is to the ground.[/list] [b]Glider boosts[/b] now consume momentum. After the [b]first free boost,[/b] every [b]subsequent boost[/b] requires spending a full momentum charge. The first free boost becomes available again after a cooldown period.
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While in combat, momentum can be [b]obtained[/b] in the following ways:
[list] [*] Successfully [b]blocking[/b] and [b]striking[/b] an enemy charges momentum.
[*] Successfully [b]striking[/b] an enemy with a [b]charged attack[/b] and/or [b]combo finale[/b] charges momentum.
[*] [b]Getting hit[/b] by an enemy or the node charges momentum (like an adrenaline rush!).
[*] [b]Destroying[/b] corruption flora (purple and orange mushrooms) charges momentum.
[*] [b]Attacking[/b] the node’s weak points and inner fruit charges momentum.[/list]Full momentum charges are [b]spent[/b] to perform [b]combat manoeuvres.[/b] Performing a [b]charged attack[/b] (leap or upslash) or a [b]ground pound[/b] will consume a momentum charge and the attack will be enhanced.
Momentum charges can also be used to [b]automatically heal yourself[/b] (by gradually consuming charges) while sitting or laying down, which is useful after a challenging battle.
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The following conditions grant or remove momentum charges:
[list][*] [b]Enthusiastic[/b] [list][*] Restoring an island’s ecosystem provides the [i]Enthusiastic[/i] condition, which grants an extra momentum charge. [/list] [/list] [list][*] [b]Wet[/b] [list][*] Exposure to rain or wading through ponds causes the [i]Wet[/i] condition, which removes one momentum charge. [/list] [/list] [list][*] [b]Hydrated[/b] [list][*] Drinking water, or consuming any liquid-based meal (such as a soup or smoothie) produces the [i]Hydrated[/i] condition, which grants an extra momentum charge. [/list] [/list] [img]{STEAM_CLAN_IMAGE}/41880788/21d2b33267eb3720be9d3b95c4561e7c6e3c2f0c.png[/img]
The following systems are not implemented yet, but are planned for the future: [list][*] [b]Repairing Sails[/b] [list][*] Sailing through environmental hazards (such as storms or jetstreams) may damage your skyship’s sails; repairing them will charge momentum. [/list] [/list] [list][*] [b]Gliding with Birds[/b] [list][*] Gliding alongside birds flying in the sky will charge momentum. [/list] [/list] [list][*] [b]New Conditions[/b] [list][*] Zippy: Drinking Coffee produces the [i]Zippy[/i] Condition which will grant you an extra momentum charge. [*] Exhausted: Gliding too far from a cluster, falling to the void, total health depletion, and environmental hazards (such as fainting from a heat wave or being struck by lightning) will produce the [i]Exhausted[/i] condition, which removes a momentum charge. [/list] [/list] Lastly, here is a sneak peek at the [b]new UI[/b] planned for momentum, situated in the HUD. The [b]momentum meter is located below your conditions,[/b] so you can quickly identify which conditions may be affecting your charges. Additionally, the reticle will conveniently change in appearance from [b]white to yellow[/b] when there are momentum charges [b]available for use.[/b]
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That’s all, for now! We hope this was helpful in understanding the change and how the momentum system works. Please keep in mind that [b]this system is still new and may be subject to change[/b] during the polishing and balancing phase, and as development progresses to incorporate additional gameplay features. We’d love to hear your thoughts on the new system and its UI – your feedback is crucial as we refine it further!
Questions? Comments? Just wanna say hi? Join our Community Discord below!
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