Begin your monster-taming journey in Kādomon: Hyper Auto Battlers Prologue. Fight, collect, upgrade and evolve Kādomon to build your ultimate team in this prologue version of Kādomon: Hyper Auto Battlers. Experience the brand-new features, mechanics and Kādomon for the first time.
Hey everyone, we've added some more fixes to our game:
[h3][b]General Gameplay Adjustments [/b][/h3]
Scaling EXP for releasing Kadomon removed.
The amount of energy required to activate Turtorts super has been increased from 17 to 21.
Skemu's passive has been updated to deal decay to random enemies when ally supers are used.
Skemu's super has been updated to trigger all decay and heal the ally ahead for a percentage of damage dealt.
Frosmol's passive has been updated to gain stacks of slow equal to the enemies total number of stacks upon attacking.
Frosmol's super has been updated to turn all stacks of slow on Frosmol into stacks of damage up, then triggering Frosmol to attack.
Urchice's passive ability has been updated to summon an urchburg upon fainting, applying all stacks of decay and slow on Urchice to its enemies.
Urchice's super has been updated to gain 3 stacks of Decay and 2 stacks of Slow.
Urchbergs passive has been updated to upon attacking, trigger stacks of Decay upon its target.
Urchbergs super has been updated to deal 2 stacks of slow to all enemies.
[h3][b]Misc. [/b][/h3]
Slowed down the movement animations in battle.
The Energy icon has been updated to a star with a lightning bolt inside to visually link closer with the star icons in passives.
[h3][b]Bug Fixes [/b][/h3]
Fixed a bug that caused Acroneys Health to not match up to the number of scrap parts consumed upon summoning.
Fixed a bug that caused Turtort to activate its passive twice upon battle start.
Fixed a bug that caused Slamala to redirect attacks from more enemy Kādomon than intended.
Fixed a bug that caused hover card effects not to show whilst trying to sell a shop unit.