Begin your monster-taming journey in Kādomon: Hyper Auto Battlers Prologue. Fight, collect, upgrade and evolve Kādomon to build your ultimate team in this prologue version of Kādomon: Hyper Auto Battlers. Experience the brand-new features, mechanics and Kādomon for the first time.
Hey everyone 👋
Thanks so much for playing, your feedback has been so helpful! We've been hard at work fixing the bugs you have spotted.
Haven't played the prologue yet but would like to? Join our Discord to be first to know when the next batch of keys drop: discord.gg/PzKZqx7tuj💜
[h3][b]General Gameplay Adjustments [/b][/h3]
- 'Attack All' abilities (Rainfall, Frosmol) will no longer incorrectly deal bonus damage.
- 'Hyper' Gameplay Speed is now even faster.
- Changing the gameplay speed during battles will now trigger the next action – allowing battles that previously soft locked to be resolved.
[h3][b]Misc. [/b][/h3]
- Locked off additional regions on the Map Screen.
- Corrected Howlder's sprite appearing incorrectly on their card.
- Toned down scrolling pattern movement on loading screens to address motion sickness concerns.
- Allowed tooltips to be hidden in the shop, preventing items from being obstructed.
- Sound Effects can now be muted in the Settings screen.
- Corrected numerous grammatical errors.
[h3][b]Bug Fixes [/b][/h3]
- Bonus XP items in the Shop now correctly charge the player on purchase.
- Kadomon will now reset their position correctly following an attack.
- Kadomon will no longer attempt to use their 'On Start' passive before correctly taking their place in the queue.
- Kadomon Cards can no longer stack in the same slot on the Setup screen.
- Purchasing Kadomon in the shop will no longer prevent their Kadodex entries from being unlocked.
- Releasing Kadomon for Bonus XP should no longer create gameplay issues or duplicates.
- Purchasing Kadomon in the shop should no longer result in duplicates.
- Kadomon now sync correctly when using the Bag in Rest Areas.
- Addressed only one Misprint form being saved when banking at a Rest Area.
- Misprints will now correctly unlock on Run Completion.
- Fixed repeated inputs allowing for easy Item/Field Effect duplication.