Patch Notes 0.02

EvilVEvil

Live out your ultimate vampire power fantasy as you carve, bite, and shoot a path through evil in this action-packed blood-thirsty co-op shooter.

[img]{STEAM_CLAN_IMAGE}/44889451/d83b1ebbeaadc5a7fd7a5617a2b09d09003781f0.jpg[/img] First of all, thank you yet again for participating in Evil V Evil’s closed beta. We greatly appreciate your support and continue to do our best to fix all the issues reported by our beta testers! This is the last planned closed beta before Evil participates in Steam’s upcoming FPS-Fest in April - which will have an open demo for all to play! We’re looking forward to everyone having a chance to try out Evil V Evil very soon. [u][b]Patch Notes[/b][/u] [b]Tech:[/b] [list] [*] Fixed number display and added support for millions. (You did make Persephida proud!) [*] Destructible Objects can now be damaged with quick-melee. [*] More fixes to weapon animations. [*] Optimization for the matchmaking scene. [*] Fixed a problem where clients did not get outlines on enemies. [*] Various graphical optimizations. [*] Additional improvements to the GPU detection. [/list] [b]Core Gameplay:[/b] [list] [*] Increased audio damage feedback when being damaged from behind. [*] Fixed issue where enemies would move between cover without playing animations. [*] Tweaked Bone Gunners behavior and balancing. [*] Heavies can no longer be staggered when their shield is up and fixed a bug where shields would go invisible after attempting to bite Heavies with their shield up. [*] Enemies will now smoothly aim towards the players instead of snapping towards them. [/list] [b]Weapons:[/b] [list] [*] BAR-17 - Adjusted the scope to be better usable. [*] JGI-AC 26 Burst - Increased Damage per round, fire rate and shortened pause between bursts. [/list] [b]Levels:[/b] [olist] [*] The warehouse - Tweaked spawning for a more consistent experience and tweaked shading environment to make heaviest shields more visible in certain places. Fixed potential soft lock. [*] Deep Downtown - Added more occult pressure at the end of the first level. Fixed potential soft lock. [*] Infiltrate to annihilate - Added an objective for more streamlined experience and increased occult pressure in the first level. [/olist] Thank you again and good hunting! Here are some bonus weapon concepts! [img]{STEAM_CLAN_IMAGE}/44889451/f119fb2c0f90966770debb1df9e9031fb4999bfa.jpg[/img] [img]{STEAM_CLAN_IMAGE}/44889451/8d5c99253514e0ece0d5bf82eab1c540b8656192.jpg[/img] [img]{STEAM_CLAN_IMAGE}/44889451/76d307108b88342febde8482c45674337d6788cc.jpg[/img]