Live out your ultimate vampire power fantasy as you carve, bite, and shoot a path through evil in this action-packed blood-thirsty co-op shooter.
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First of all we want to say a huge thank you to everyone that participated in the first Closed Beta. We have been blown away by the kind words and great feedback. Your testing highlights a variety of issues and helps us tremendously to prioritize all the possible improvements that we strive for to make the game better.
Here is a list of the fixes that we worked on to deliver you a better experience.
[b]Tech:[/b]
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[*] Improved GPU detection and possibility to define the used GPU in settings to tackle performance issues some players faced. If you are still experiencing performance issues please let us know
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[b]Core Gameplay:[/b]
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[*] Feeding - first health tick comes in earlier now, also split the health gain in more ticks to speed up the average health gain towards the start of the feeding
[*] Melee - increased range by 10%
[*] Mashakas Gateway - made faster and more fluid, also added a small explosion on exit
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[b]Artifacts:[/b]
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[*] Teleport - rebalanced explosion damage, now also adds a fire DoT to enemies
[*] Blood reload - changed the reload to happen at the start of the feeding, not when you reach 100% health
[*] Pyro - removed an unwanted legacy health buff that came with the artifact
[*] Choke - bug fix with calculations
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[b]Levels:[/b]
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[*] Cut the Cult - changed layout and scripting of the final fight in the second level and removed a potential softlock
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[b]Misc:[/b]
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[*] Renamed “Extra 1” to “Mouse 4” + “Extra 2” to “Mouse 5” in the controls
[*] Minor Text updates
[*] Improvements to matchmaking
[*] Fixed an array of bugs regarding weapon animations
[*] Moved epilepsy warning to before intro
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Thank you again and good hunting! Make Persephida proud!