Silent Depth 2: Pacific is a lite sub-sim. You enter the Silent Service at the command of a Gato class submarine on War Patrols during World War 2. How long will you survive, and ultimately how much tonnage you sink is down to skill and cunning.
Thanks for your support so far. The first patch brings a lot of improvements based on your feedback.
[u][b]Improvements:[/b][/u]
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[*] Improvements to the underwater submarine bubbles
[*] Updated the minimum distance for encounter from Midway
[*] Removed rain camera effect on in-game menus that are not required
[*] Dock sailors have a few more new idle animations
[*] Material fixes by setting the correct render queue to help with performance
[*] Gun & bullet VFX fixes and improvements
[*] Rainy weather now happens a little less often can only happen around once per 1-2 in game days, but the duration of the rain effect has increased by about 2-3x
[*] Submarines propeller particles now changed and transition based on speed setting
[*] Fleet positions are more spaced out now
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[u][b]Features:[/b][/u]
[list]
[*] Added submarine kills to the service report
[*] Added tonnage to the service report per ship type
[*] Added damage to the hull over time, when there is a fire on deck or a ship is hit with a torpedo the ship will take damage over time and sink
[*] Added Tooltip system for understanding UI control ( Can turn off in settings )
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[u][b]Systems Report Page:[/b][/u]
[list]
[*] Fixed spelling mistakes and arrangement
[*] Deck Gun Ammo correctly adjust
[*] Fixed Font
[*] Submarine name now matches issued name
[*] Updated exit button
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[u][b]Bug Fixes:[/b][/u]
[list]
[*] Submarine bow particles now disable underwater and only activate when reaching a certain speed velocity
[*] Fixed bug where you can use RMB to fire the gun in all camera modes and menus, this is now fixed and the gun will only fire while in the gun view
[*] Fixed bug where when you press 'T' to fire a torpedoes it would fire at any camera mode or menu, now it only fires in Periscope or Target Bearing Transmitter modes
[*] Fixed Patrol Map Ultra Wide scaling
[*] Fixed 'circling' enemy ships
[*] Fixed enemy ship icons not updating when spotted with periscope
[*] Service reports resets correctly when you start a new game
[*] Fixed object creation memory leak
[*] Fixed bug where you couldn't press any menu buttons for a few seconds
[*] Fixed bug where completely random encounters would only spawn 1 ship
[*] Fixed bug where after you finish an encounter and enter a new encounter ships would start to zig zag right away
[*] Fixed bug where if you get far away from the ships you remain in combat so you can't leave the battle (This is now based on half the visibility distance to get out of combat)
[*] Fixed bug where you would travel to Wake Island and be stuck there unable to leave.
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