Patch note #4 for Dark Hours Prologue- version 0.3.10583

Dark Hours: Prologue

Dark Hours: Prologue is a free co-op survival horror game for 1-4 players. Your heist has been disrupted by a supernatural event, and your team of robbers is now trapped with a monster. Forget your plan, your mission: survive! Explore and cooperate to find a way out or hide and wish for daylight.

Hey everyone, We are thrilled to announce that a new minor update has just been rolled out, bringing more fixes and improvements to Dark Hours: Prologue. [b]You can read the complete patchnote below.[/b] We’re committed to continuously improving the prologue over the coming weeks. Join [url=https://discord.com/invite/pieceofcake] our Discord[/url] to share your feedbacks, suggestions, and any issues you encounter. Your input helps us make this game even better! [h2] Patch note #4 for Dark Hours Prologue (v0.3.10583) - 23/07/2024[/h2] [h3]Gameplay[/h3] [list] [*] Fixed a bug where a player killed by a gate and revived by a teammate would be teleport outside the map. [*] Computer scores and objectives are now synchronized properly. [*] Fixed input problems occurring after a a player who would have been caught by the Hidebehind get freed by a flash. [*] Better feedback on the final arrow in the hacking minigame if succeed [/list] [h3]Monsters[/h3] [list] [*] Hidebehind: Introduced a cooldown after the Hidebehind is observed and flashed [*] Hidebehind: Increased the flash distance required to make the Hidebehind disappear [*] Hidebehind: better Hidebehind's behaviour [/list] [h3]Interface[/h3] [list] [*] Fixed artefacts due to unwanted UI elements appearing on the screen on Boss' sceen [*] Improved the display of objectives for better clarity [*] The notification for picking up or using a key is now displayed in the player's local language instead of the server language [*] Added a settings window popup when creating a lobby, with saved parameters [*] Added a players list layout in the the mafia boss screen to with possibility to mute/unmute players [/list] [h3]General[/h3] [list] [*] Better synchronization between players during the boss scene. [*] Players will no longer encounter the same monster consecutively. [*] The state of the microphone (muted or unmuted) is save between levels. [*] Fixed an issue where, during scene transitions in multiplayer (Boss scene to Auction House), the camera would briefly show unintended areas. [*] Fixed an issue with post-processing blend-out effects. [/list] Have a nice day, Raven