Patch M.2: Efficiency and Stability Patch

Hello, Patch M.2: Efficiency and Stability Patch Patch notes & |\ |\ |\\ ...........................o..o....| .....................................o 1) Missions more stable, setting up for next 7. 2) Game speed efficiency greatly increased in Parallel Processing -Frames per second raised, choppiness relgated to a few seconds of early play as load concludes. Bonus Tip:(Remember for players, the less things running on your computer, the smoother the game play, close off even web browsers if you'd like. No game's ever been made like this so I have to remind my players that every ounce of processing power means better frame sper second. All other games before ran on a single core so windows processes didn't impact other games, this uses ALL cores, you get MEAN amounts of processing, and triming the fat of Windows applications being closed does help. Many games of the future will have this, but today people don't know this about Multi-Core gaming. ) 3) Fixed a crash on load, found a race condition not in editor. -----------------Every Patch: Systems advanced: Adding new content becomes more rapid for next patch. Systems advanced: Old Bugs -----------------FUTURE NOTES: The story line will progress until it's a fully functional AI empowered Space Opera, with aliens who seem like real people interacting with you with personalities, ambition goals, heat of the moment emotions, profession, attributes, lexicon, catch phrases, and history of interacting with you and other players. Enable warp drive so the stars you see are the actual ones that warp by you.(tech tried and tested, but other tech is needed) Anti cheat -> What's next timelinie NOTES:COMING SOON, AND FORECAST->Story missions non stop, techs around em, story's awesome! Future Patches ->Non Stop Missions in Star System Sol until that story arc panned out and the next enters. ->Bounty System:Allows Player vs Player... Except people who don't want to be doing PVP will get insurance refund money of damages if/when the offending player pays up or gets captured as Bounty. ->70,000ish star stystems per core, 24 cores to dive. ->Warp drive lets you see actual stars warp by you that exist, aim for the star you want to explore, hit warp. ->Space Opera of partially Ai driven, partially Next Gen personality Memento system to have realistic aliens who grudge match you or befriend you. ->Unlimited player MMO ->Fleet building and Fleet Destroying, soft perma death hardcore means its a thrill of the rise and thrill of fall, rinse and repeat! Aim for higher personal bests of fleet sizes -> Star System capture, control, taxing, law imposing. People can challenge to take over your star in an 2 hour window where your friends are on... If they're not on, AI will use their craft. So build big alleginances for star control power. ->Transfer between shields/thruster/weapons power ->more sanity loss special effects ->Radar ->Better targetting ->Multi Targetting of friend/foe/neutral/quest... ->Fleet General Commands to allies of flight style: ie defend me, skirmish(fight optimally), attack target, bomb target, evasive manuevars, flee(rout) ta ->Weapon escalation: I) rockets/homing missile/cluster rockets, rocket spam mitigated by chaff, ECM, or a bold force shield ejection II) Lasers will always hit, and heat up your ship, so you're encouraged to rotate your ship's sides to absorb heat in multiple places. III) Bombs you need to travel in a straight line without much damage for 7 seconds ->very long range for shelling bases out of turret range IV) Rail Gun V) Destroyers/Capital Ships VI) ->Bounty Combat PVP system ->Magic enabled ->Cockpit overlays ->Custom Attribute Allocation to stats you prefer from leveling up. ->96 most bilious bosses ->More Galactic News Network tickers ->Enable Sensory OVERLOAD automated trading->fly by someone with trades open... Boom suggests it ->Enable reduction in manueverability based on encumberance, volume limit of cargo ->Crafting based on real world Molecular structures, make materials out of periodic chart elements, and use those materials to make gears, levers, switches, interchangeable parts of a variety of styles. .Hopefully this becomes educational to people entering Chemistry Class later and beneficial to humanity. ->Favorite foods, drink, sanity preservation ->Elaborate 16 supernatural elemental magic systems ->traders and galactic encounters randomly, get cosmos gems to access untold areas, maps of places no one can get to... ->Secret, get ingame podcasts when available by hitting alt+p, ALT+P AGAIN CYCLES THROUGH THEM, CTRL+P CLOSES EM, -Memento system -Scientific items system elaborations evident -power recover of various systems rates, shots costing powers -Allegiance & Dark Allegiance system where by helping others or the illusion of helping them raises your power, fame, and status in the Galaxy. -Live Omnipotent roleplay --MMO Mode leaderboards such as EXP --More enemies with fun catch phrases? --what ASPECTS DO YOU WANT WORKED ON MORE? Send ideas and buy triderium. Forums or email is cool. --multi drops, more rares, uncommons --more advanced inventory->Scroll deeper, limited by volume, weight slows your thrust + adds collision damage & kickback, sort with different filters, better descriprtion, items catch on fire in inventory, emit toxic gases, melt, get destroyed by oncoming heat attacks or collisions --Ability to dimensionally recover items picked up previous session... You have em saved on server, just can't see when you load until next patch.... Use upgrades when you got em! -Conquer Stars and setting taxes and laws -story history replay dialogue -more achievements -Asteroids properly breakinto more than oen -Give android race an android sounding voice --Three forms of Ground Combat: GROUND COMBAT FORM I) One is a classical First Person Shooter (FPS) with vehicles. GROUND COMBAT FORM II) One is tactical Real Time Turn Based Game(RTTG) from top down, almost isometric. RTTG will give you the feel of a classic orthogonic chess like game with cover, vision and such, yet everyone plays at the same time. RTTG mode happens when you enter populated towns, not because the server can't handle infinite players in a small zone, but because it feels more intense when any action and fight can start from the shadows. Movement is freer and faster when no one has fights going on nearby. GROUND COMBAT FORM III)One is a 3d Fighter Game you'd see in Arcades from the 90s, but with the ability to change targets. Starfighter General is the Everything Game. And it's for real. Let me know what you want me to dev next. Virtual Goods buys lets me sub contract parts out to make the game faster. Talk about what you want, and if you got the money, be a driver, push this game's development faster. I'm a 64x coder, people who meet me don't believe people like me exist, so I get things done... I just have literally 0$ funding at the moment. You'll see things in Starfighter General you thought were impossible and things never done before... Be a believer, or heck, just play and enjoy. KNOWN BUGS: 1) Iron ore is called a book 2) Collision detection on giant space ships is clunky and can be very annoying if you get close 3) Vision obscuring of mesh fog in junk yard 4) Laser angle not straight 5) TEXT RENDDER DEPTH of chatting aliens, or targetting computer needs fixed so always visible. Enable Prime Skils(21): Attribute is the attribute that influences the skill, Min Int is the minimum intelligence to acquire skill, skill point costs is the number of skill points required (each intelligence you get 1 point), and the name, well, that's the Name: Mining ships, transport friggates, shipping containers, tugs, destroyers, capital ships, limi Name:"Munitions Motorhead" //assault damages Attribute:dexterity MinInt:0 PointCost:4 Name:"Fleet Architect" //general gains to larger fleet Attribute:intelligence MinInt:13 PointCost:10 Name:"Quarry Champion" //mining bonuses Attribute:intelligence MinInt:9 PointCost:6 Name:"Pet Sympahthyry" //charm pets, higher battlemon fight with you, higher morale, Attribute:charm MinInt:0 PointCost:5 Name:"Merchant Maestro" //merchant Attribute:charm MinInt:0 PointCost:4 Name:"Diplomatic Impunity" //diplomat Attribute:charm MinInt:12 PointCost:4 Name:"Space Speed Ace" //go fast Attribute:dexterity MinInt:0 PointCost:4 Name:"Universal Researcher" //science-shield Attribute:intelligence MinInt:16 PointCost:5 Name:"Intruder Adept" //sneaky Attribute:stealth MinInt:11 PointCost:3 Name:"Astro Archaelogist" //relic finder Attribute:intelligence MinInt:12 PointCost:4 Name:"Midnight Star Drifter" //preserver of self Attribute:agility MinInt:0 PointCost:2 Name:"Mixmaster Mechanologist" //crafter Attribute:intelligence MinInt:15 PointCost:6 Name:"Celestial Trailblazer" //explorer Attribute:intelligence MinInt:9 PointCost:2 Name:"Gangster of Smug" //running contraban, con artist Attribute:stealth MinInt:0 PointCost:3 Name:"Cuthroat of the Constellation" //assassin +crit hit Attribute:stealth MinInt:0 PointCost:6 Name:"Seeker of Destiny" //find magic, starts weak due to 10 missing Attribute:wisdom MinInt:0 PointCost:10 Name:"Wing Broman" //buffs//alliance//loyalty Attribute:wisdom MinInt:0 PointCost:2 Name:"Dimensional Void Shifter" //cult of the cloak, friends up phantasms dimensionally more Attribute:stealth MinInt:0 PointCost:5 Name:"Racing Destruction Vet" //Ex destruction derby guy Ram Offense/Defense Attribute:endurance MinInt:0 PointCost:3 Name:"Motley Steward" //Friends with Disgraces in Underground Places...Rowdy good for nothin but keeping company with other rowdy good for nothins:+Hires +Recruit enemy Attribute:charm MinInt:0 PointCost:2 Name:"Trash Baron" //+1 tractor beam lolz extra drops Attribute:charm MinInt:0 PointCost:3 ------------------------------ Enable Flex s(66) Name:"Combat" Attribute:dexterity MinInt:0 PointCost:4 Name:"Electronics" Attribute:intelligence MinInt:13 PointCost:3 Name:"Cyborgs" Attribute:intelligence MinInt:17 PointCost:4 Name:"First Aid" Attribute:wisdom MinInt:9 PointCost:3 Name:"Surgeon" Attribute:intelligence MinInt:17 PointCost:8 Name:"Androids" Attribute:intelligence MinInt:17 PointCost:4 Name:"Weapon:Plasma Bolts" Attribute:dexterity MinInt:0 PointCost:2 Name:"Greater Reasoning" //core Attribute:intelligence //order MinInt:9 PointCost:1 Name:"Decipher Codes" Attribute:intelligence MinInt:12 PointCost:1 Name:"Martial Arts" Attribute:dexterity MinInt:0 PointCost:4 Name:"Chemistry" Attribute:intelligence MinInt:5 PointCost:3 Name:"Forage" Attribute:wisdom MinInt:0 PointCost:1 :Name:"Quick Draw" //core Attribute:dexterity //blade MinInt:0 PointCost:1 Name:"Taunt" Attribute:charm MinInt:0 PointCost:1 Name:"Annoy & Pester" Attribute:charm MinInt:0 PointCost:1 Name:"Lie" Attribute:charm MinInt:0 PointCost:2 Name:"Politics" Attribute:charm MinInt:12 PointCost:3 Name:"Disguise" Attribute:stealth MinInt:9 PointCost:2 Name:"Critical Hit" //core Attribute:luck //chaos MinInt:0 PointCost:3 Name:"Atomic Energy" Attribute:intelligence MinInt:18 PointCost:4 Name:"Pulse Engineering" Attribute:intelligence MinInt:16 PointCost:4 Name:"Fly Aircraft" Attribute:dexterity MinInt:0 PointCost:2 Name:"Drive" Attribute:dexterity MinInt:0 PointCost:1 Name:"Pilot Shuttle" Attribute:dexterity MinInt:12 PointCost:3 Name:"Read Instruments" Attribute:intelligence MinInt:0 PointCost:1 Name:"Navigate" Attribute:intelligence MinInt:0 PointCost:1 Name:"Remember" Attribute:intelligence MinInt:0 PointCost:1 Name:"Pick Lock" Attribute:stealth MinInt:0 PointCost:1 Name:"Ambidexterity" Attribute:dexterity MinInt:0 PointCost:4 Name:"Pick Pocket" Attribute:dexterity MinInt:0 PointCost:1 Name:"Distract" Attribute:stealth MinInt:0 PointCost:1 Name:"Explosives" Attribute:wisdom MinInt:0 PointCost:2 Name:"Construct Trap" Attribute:wisdom MinInt:0 PointCost:1 Name:"Fire Artillery" Attribute:wisdom MinInt:0 PointCost:2 Name:"Fortitude" //core Attribute:endurance //body MinInt:0 PointCost:2 Name:"Interrogate" Attribute:charm MinInt:0 PointCost:1 Name:"Law" Attribute:wisdom MinInt:13 PointCost:2 Name:"Popularity" Attribute:charm MinInt:0 PointCost:1 Name:"Confidentiality" Attribute:charm MinInt:0 PointCost:1 Name:"Sport" Attribute:agility MinInt:0 PointCost:1 Name:"Facilitate" Attribute:luck MinInt:0 PointCost:1 Name:"Gamble" Attribute:luck MinInt:0 PointCost:2 Name:"Cheat" Attribute:stealth MinInt:0 PointCost:2 Name:"Deceive" Attribute:charm MinInt:0 PointCost:2 Name:"Intimidate" Attribute:charm MinInt:0 PointCost:1 Name:"Space Craft Repair" Attribute:intelligence MinInt:14 PointCost:2 Name:"Aircraft Repair" Attribute:intelligence MinInt:0 PointCost:1 Name:"Automotive Repair" Attribute:intelligence MinInt:0 PointCost:1 Name:"Labor" Attribute:wisdom MinInt:0 PointCost:2 Name:"Advanced Mathematics" Attribute:intelligence MinInt:12 PointCost:1 Name:"Detective" Attribute:wisdom MinInt:0 PointCost:3 Name:"Perception" //core Attribute:wisdom MinInt:0 PointCost:1 Name:"Soliciting" Attribute:wisdom MinInt:0 PointCost:1 Name:"Rapid Fire" Attribute:dexterity MinInt:0 PointCost:3 Name:"Safe Crack" Attribute:stealth MinInt:9 PointCost:3 Name:"Auto Mechanic" Attribute:intelligence MinInt:0 PointCost:1 Name:"Investigate" Attribute:intelligence MinInt:0 PointCost:2 Name:"Forensics" Attribute:intelligence MinInt:13 PointCost:3 Name:"Survival" Attribute:wisdom MinInt:0 PointCost:2 Name:"Lore" Attribute:wisdom MinInt:0 PointCost:2 Name:"Butt Kiss" Attribute:charm MinInt:0 PointCost:1 Name:"Insult" Attribute:charm MinInt:0 PointCost:1 Name:"Hardware" Attribute:intelligence MinInt:0 PointCost:1 Name:"Bureaucracy" Attribute:charm MinInt:9 PointCost:1 Name:"Leadership" //CORE Attribute:strength //earth MinInt:13 PointCost:4 Name:"Solicitating" //core Attribute:charm //storm MinInt:7 PointCost:1 Name:"Negotiation" Attribute:charm MinInt:14 PointCost:3 Name:"Vetinarian" Attribute:intelligence MinInt:13 PointCost:3 Name:"Junkyarder" Attribute:wisdom MinInt:0 PointCost:2 Name:"Tactical Analysis" Attribute:intelligence MinInt:0 PointCost:3 Name:"Resourceful Mining" Attribute:wisdom MinInt:0 PointCost:3 Name:"Evasive Manuevars" //core Attribute:agility //water MinInt:0 PointCost:2 Name:"Nanotech Engineering" Attribute:intelligence MinInt:17 PointCost:4 Name:"Astrobiology" Attribute:intelligence MinInt:17 PointCost:3 Name:"Metallurgy" Attribute:intelligence MinInt:14 PointCost:3 Name:"Infiltrator" Attribute:stealth MinInt:14 PointCost:4 Name:"Stealth Ops" //core Attribute:stealth //dark MinInt:9 PointCost:2 Name:"Tough Grit" //core Attribute:willpower //fire MinInt:0 PointCost:2 //LOWER EFFECT OF SANITY HITS, lower hunger/water costs lacking/etc Low coolness Upgrade the targeting computer:3 target classifications:Enemies/Missions/Allies:With allies, you can then send fleet commands to them. Encounter rates-Different random encounters in space ---upgrade ideas ->NEW ITEMS ->nEW CATCH PHRASES ->IDEA FOR PROGRESSION OF MOBS gnn MISSIONS Sorry Patch notes are jumbled, no time to sort them yet! So busy coding! Next one might be good, gotta update store page and have a solid real patch announcement.,