MMORPG going Live forever- I began coding this project before MMORPGS existed

[h2]Status:[/h2] The MMORPG has been live a few times with multiplayer enabled. This time we're not turning it off this time. We go live tonight, tomorrow or very very soon! [h2]Story & DEV Arc:[/h2] [b]The reason to come in and play these early patches is to follow the unfolding storyline of your player, and your crew that you meet along the way. [/b] I've been told by nearly everyone that my Space Pulp Bounty Hunter story lines are better than any scifi they ever heard of. Expect really really really really really exceptional story writing. You can tell I'm really good at writing by how many times I wrote really. As you come in and play through the story arc, you'll be leveling up, and powering up for future patches. [b]Once we finish the story arc together and the player gets warp drive to leave The Sol System, then the Grand Space Opera begins![/b] [h2]Understand this is not your regular jam,[/h2] Starfighter General used to be known as Intergalactic Bounty Hunter. It's an unpublished RPG I played mostly with friends in Jr High and Highschool since 1989. It now has has over 40,000 man hours development and coding. This is not your run of the mill MMORPG. This MMORPG has been in design since 1985 when I heard of Darpa Net in Compute Magazines. Yes, this Starfighter General was one of the earliest MMORPG ever designed. Even more epic, Starfighter General began as a MMORPG before the first MMORPGs ever started their coding! But even more EPIC THAN THAT: Starfighter General will have techs and game play the world's literally never seen. Are you stoked? I'm stoked! I been working on this for over three decades and it's been very very hard to have no community support, but maybe you guys and gals can help me cross the finish line like a champion! [url={STEAM_CLAN_IMAGE}/29175816/3302a69ba34fc441f7f42214c58dc48eed617179.png][img]{STEAM_CLAN_IMAGE}/29175816/bf680b4133e41624cede69222f800d5424942086.png[/img][/url] [url={STEAM_CLAN_IMAGE}/29175816/9eac77245ffb66eeb93a1f1feb62bbbc0e843234.png][img]{STEAM_CLAN_IMAGE}/29175816/6ff4b9583c68ebd48688e7cad413da6ad2f6a5ec.png[/img][/url] [url={STEAM_CLAN_IMAGE}/29175816/2395f9fb5600da1aeebd0c82a84ac2ffbbbdacdc.jpg][img]{STEAM_CLAN_IMAGE}/29175816/33296152f6db63f45f07fde917125c98ca4dd4ae.jpg[/img][/url] [url={STEAM_CLAN_IMAGE}/29175816/052c4f40457ad19511c3c0d383c995c7575295d1.png][img]{STEAM_CLAN_IMAGE}/29175816/75ec6f19c2cc7cba6b82188d76b6e38c2cdfb871.png[/img][/url] [url={STEAM_CLAN_IMAGE}/29175816/ad8f9e0f78d056ab9b4dc2890f6f1c3da3d62a5a.png][img]{STEAM_CLAN_IMAGE}/29175816/e660d915a8410169190e3fa5434ac0b49c9d391f.png[/img][/url] Features of Starfighter General listed by the most ridiculously cool one first: 1) [b]Unlimited multiplayer networking[/b]-Yes all 8 billion people could play in one zone, if you had computers with a good enough video card, cpu, and processing ;) Networking is not a bottle neck and Starfighter General Servers will not have to close ever due to nearly free maintenance fees vs 50,000$ a month other companies pay. So your character never getting closed with the game. 2) [b]Ai controlled aliens simulate real people[/b] Never before has a game simulated real people with personality, dreams, ambitions, attributes, goals, emotions, history of interaction with player, with voices generated in game for each... Grudge em, make friends, make trading companions, respect mutual treachery of a formidable foe... This system & tech which is intellectually property protected by registered mail which acts as a patent also will allow for real life dolls and action figures to talk with you, joke with you and hold conversations with other dolls and action figures... Read more: https://www.starfightergeneral.com/2023/05/its-not-ai-its-better-the-memento-npc-system/ & https://www.starfightergeneral.com/2023/09/soon-npcs-roleplay-better-than-humans/ 3) [b]Live Game Masters coming[/b]-Omnipotent to change anything... Good RP sessions kept for a comic book online, possible anime series... Imagine your own character, doing things in an anime movie, that YOU DID! 4) 100-10,000x things rendered with new multicore tech 5) Designed for the late game... The grind for power never ends, yet its fun so you don't focus on the grind because of so many things to do! 6) Easter Eggs, find em, hide em someplace and the longer they stay hidden the more reward you get and they get for finding em 7) PVP bounty system-Someone blows you up, they pay you back if apprehended as their bounty 8) System Control-Play like a warlord to get power 9) Soft perma death makes it so you can have huge fleets and lose them. When you blow up, you get a PINBALL screen where you get rewards you'd never get in game, depending how well you played. When you're done, you can start from a better position depending on loot/stats/etc you got. It's fun to blow up! It's fun to rise and fall for it allows for a rush of power gain faster than a normal MMORPG! Lets gooooo! If you want this game to happen faster, buy some virtual goods as a tip even if you don't need em. The big players in AAA will use and abuse you and they don't need the money. Indies really do develop your favorite games faster when they have enough money to buy food and water. So look at the virtual goods store as a crowd sourcing, a tip jar, a way of pushing the gaming community to a better place. You can help me achieve the vision faster by encouraging my development with purchase of virtual goods. While most people live for money, selfishness and worldly possessions, I live to make and play video games for the spirit of Love of humanity. I live in a house without water and I'll be evicted soon unless I can get some help from the community. Even even just a little can make this game develop months or years sooner than it would. Thank you, Jim PS: Enjoy the Ascended mastery video: https://rumble.com/v4n45nn-starfighter-general-patch-soon-ascended-mastery.html?mref=sbycb&mc=11sm2 [img]{STEAM_CLAN_IMAGE}/29175816/3302a69ba34fc441f7f42214c58dc48eed617179.png[/img]