Patch: Looting Crashes Fixes, Balance Changes, New Skins

Level Zero: Extraction

Tactical extraction shooter meets immersive survival horror. Play as rival mercenaries fighting for loot, or as alien monsters hunting humans from the shadows. Solo or with friends, experience this unique dark take on asymmetrical PvPvE multiplayer.

[h3][b]Looting Crashes Fixes[/b][/h3] [list] [*] [b]Most crashes related to looting have been fixed.[/b] However, some may still occur. Please let us know if you experience any further issues. [/list] [h3][b]Merc Changes[/b][/h3] [list] [*] Ammo Exploit Fix: UI now correctly displays the proper amount of ammo. [*] Reaper Skins: [b]3 new skins[/b] have been added for the Reaper character. [img]{STEAM_CLAN_IMAGE}/39313957/37166c5e2887723e46018e908dcd23b38737c74a.png[/img] [*] Fixed a bug when ammo of the same type wasn’t stacking in the backpack. [*] Merc visibility has been improved, allowing for better vision without extra light sources. This was broken in the last patch. [*] Nailgun's fire rate has been increased by 10%. [/list] [h3][b]Alien Changes[/b][/h3] [list] [*] Slime Spit Update: Slime Spit is now more visible, flies slower, and its damage scales with the time you hold the ability (the longer you hold, the more damage it does). Spitting near a flare will prioritize the flare. The spit ability now functions as a skill-based mechanic—you'll need to aim and calculate the trajectory to hit your target. [*] Currently, when the spit hits a wall, it expands and splashes, affecting nearby players. However, only the spit that lands on the floor should cause damage with its splash effect. [*] Alien Skins: [b]3 new skins[/b] have been added for the Alien. [*] Improved Invisibility feedback: The vignette effect is now brighter and more visible when your invisibility energy is running out. [*] Improved sound hit feedback: Monster attacks should now feel more impactful. [*] Fixed a bug where Slime Spit could not be canceled. [*] Alien rewards up to 10% for Research Facility and up to 15% for Caves of Turion. [*] The stamina cooldown for Merc and Alien is reduced to 1.5 seconds. [*] The slime spit ability now costs energy again. We've reverted this change. This change was made to address frequent ability spamming. [*] Alien respawn time has been increased from 30 to 40 seconds. [/list] [h3][b]Other Changes & Fixes[/b][/h3] [list] [*] Improved Cheater Report UI: The button no longer appears if you weren’t killed by another player. [*] Blackout Ending Feedback: An audio message now warns players 3 seconds before the blackout ends. [*] Light Switches: Both maps now have synchronized time for light switches. [*] Speed hacking protection has been added. [*] Fixed a bug where the game’s language would randomly reset to English. [*] Research Facility Map: Major cleanup and fixes, including optimized wall models and adjustments to LexRoom. Fixed invisible and black props, such as wooden crates in the warehouse and a laundry machine in Sector A hall. [*] Caves of Turion Map: Major cleanup and fixes, with optimized small rocks and bobcat model (unused materials deleted). [*] Patient AI Zombie: Added cloth simulation for more realistic animations. [*] Main Menu: Various optimizations, including the removal of a laggy skeletal mesh. Adjusted map selector and squad switcher buttons with a darker background added to the switcher. Added a blue line animation to the main TOP menu buttons. [*] Load Screen Titles: Corrected titles ("LOOT AND EXTRACT / HUNT AND KILL") for Aliens and Mercs. [*] New optimized ambient sound system. [*] Some small fixes. [/list] [b]Please restart and update your game.[/b] [hr][/hr] The next patch with more fixes and balance adjustments is planned for next week. Have a great weekend!