2280 A.D. The last few survivors of a ruined Earth seek a new home: Mars, a planet whose inhabitants didn't take too kindly to outsiders. The Red Solstice is a tense, tactical, squad-based action game. Fight to survive with up to 8 players in co-op, or lead your own squad in single-player mode.
Other then making tons of changes and bufixes, we would like to point you all in direction of our new game just in The Red Solstice style!
[h1]Solstice Chronicles: SURVIVORS[/h1]
http://store.steampowered.com/app/768520/Solstice_Chronicles_SURVIVORS/
As always join our community at discord and participate in games!
https://discord.gg/VaKHMZj
[b]GENERAL[/b]
- fixed SINGLEPLAYER loadout selection
- reworked ailments, now only 1 type of ailment can be given per hit
- fixed ailments that were never given in some cases by some creatures
- trash mobs like swarmer and desecrator will not give ailment at all, parasite has 100% chance to give ailment
- toxic barrels will no longer damage followers
- fixed bug that caused monsters to glitch in certain situations with taunt making them easy to kill
- final evac will spawn hellspawns on the way to dropship in military
- ACE will now deal 100% damage on outer edges instead of 30%, does 50% damage to friendlies
- monsters that are killed by fire will become black(burned)
- fixed targeting systems tooltip(rounded to int)
[b]Assault[/b]
- fixed tooltip for vanguard
- vanguard cooldown set to 50sec when shield is destroyed
- vanguard gives +25% attack speed to user for any vanguard inside 10meter radius
- vanguard taunts all creatures every second every 1 second while active
[b]Marksman[/b]
- fixed marauder infinite range bug
- TacNet bullet will slow monsters for 8-40% for 1sec on hit
[b]Terminator[/b]
- terminator explosive teleport radius fixed
[b]Medic[/b]
- increased nano heal so it heals up to 300 hp
- increased healing gun so it heals max up to 140hp
[b]ITEMS[/b]
- specialized ammo sttack increased to 4
- antivenom stack increased to 5, antivenom now gives 90sec immunity to poison ailments
- Flare Gun will drop instead of Road Flares from lockers now
- nanites have maximum stack of 2, they heal all ailments and marine fully
[b]ENEMIES[/b]
- insurgent marksman range reduced from 140 to 115
- hunter seeker damage reduced by 40 per difficulty and and slow effect by around 10%
- added new creature "Black Holer", you can recognize him by very fast green smoke, he does AOE ailments on hit
- black holer has 20% chance to appear after wave 2 on any difficulty under veteran squad ranking