Patch before new DLC! :)

The Red Solstice

2280 A.D. The last few survivors of a ruined Earth seek a new home: Mars, a planet whose inhabitants didn't take too kindly to outsiders. The Red Solstice is a tense, tactical, squad-based action game. Fight to survive with up to 8 players in co-op, or lead your own squad in single-player mode.

Other then making tons of changes and bufixes, we would like to point you all in direction of our new game just in The Red Solstice style! [h1]Solstice Chronicles: SURVIVORS[/h1] http://store.steampowered.com/app/768520/Solstice_Chronicles_SURVIVORS/ As always join our community at discord and participate in games! https://discord.gg/VaKHMZj [b]GENERAL[/b] - fixed SINGLEPLAYER loadout selection - reworked ailments, now only 1 type of ailment can be given per hit - fixed ailments that were never given in some cases by some creatures - trash mobs like swarmer and desecrator will not give ailment at all, parasite has 100% chance to give ailment - toxic barrels will no longer damage followers - fixed bug that caused monsters to glitch in certain situations with taunt making them easy to kill - final evac will spawn hellspawns on the way to dropship in military - ACE will now deal 100% damage on outer edges instead of 30%, does 50% damage to friendlies - monsters that are killed by fire will become black(burned) - fixed targeting systems tooltip(rounded to int) [b]Assault[/b] - fixed tooltip for vanguard - vanguard cooldown set to 50sec when shield is destroyed - vanguard gives +25% attack speed to user for any vanguard inside 10meter radius - vanguard taunts all creatures every second every 1 second while active [b]Marksman[/b] - fixed marauder infinite range bug - TacNet bullet will slow monsters for 8-40% for 1sec on hit [b]Terminator[/b] - terminator explosive teleport radius fixed [b]Medic[/b] - increased nano heal so it heals up to 300 hp - increased healing gun so it heals max up to 140hp [b]ITEMS[/b] - specialized ammo sttack increased to 4 - antivenom stack increased to 5, antivenom now gives 90sec immunity to poison ailments - Flare Gun will drop instead of Road Flares from lockers now - nanites have maximum stack of 2, they heal all ailments and marine fully [b]ENEMIES[/b] - insurgent marksman range reduced from 140 to 115 - hunter seeker damage reduced by 40 per difficulty and and slow effect by around 10% - added new creature "Black Holer", you can recognize him by very fast green smoke, he does AOE ailments on hit - black holer has 20% chance to appear after wave 2 on any difficulty under veteran squad ranking