2280 A.D. The last few survivors of a ruined Earth seek a new home: Mars, a planet whose inhabitants didn't take too kindly to outsiders. The Red Solstice is a tense, tactical, squad-based action game. Fight to survive with up to 8 players in co-op, or lead your own squad in single-player mode.
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Attention Marines,
Update 1.6 just went live and you know what that means…?
Of course you do - lots of lovely updates and changes to the game. The development team have been busy, and this update is the BIGGEST one so far!
Before we go into detail, let’s recap what we have done until now:
• Added new Terminator Class
• Improved network
• Added offline play
• Added new missions
For Update 1.6, we’ve added a bunch of missions for the Skirmish mode from the campaign as well as a completely NEW MAP that will keep you on your toes on Mars! And of course, we are saying NO to cheaters and improved our anti-cheat and anti-grief system!
We've also added a "co-op" campaign which enables a few things;
• Everyone can now see the world map events and experience the full campaign together - with the host making decisions.
• An option that is enabled by default and limits the equipment of the campaign to the researched technology, can be turned off so that players use their profile and not technology - but must be done at the start of the campaign.
You can now vote to kick players as a team and personally mark players through the ""Avoid Player"" system. If there should be some problems within your squad, and the majority of the team does not get along with another team member, you can make that member leave and mark them.
As you can see, we put a lot of time into this update and hope you will enjoy all the changes!
But wait, that's not all, you can now save 30% on Red Solstice 2: Survivors!
[url=http://505.games/RS2505AnniversarySale]http://505.games/RS2505AnniversarySale[/url]
We will continue to work on new updates including Skirmish Bots and Prestige System which will arrive very soon along with the Hellfire Class.
Below you can find all the changes we have made…
1.6 Update Notes (2021 September 2)
NOTABLE
• Added "co-op" campaign where players can share technology and are limited by the technology and research of the host, clients can see the world map also now
• Added 16 critical strike missions to skirmish secondary mission pool
• Added hidden votekick that can be initiated by anyone on anyone other than host if more than 50% of players agree player will be kicked
• Anti griefer system
• Anti-cheat system
• Daily challenge has double the points for monsters now
NEW MAP
• Shield Generator / Cities of flesh
NEW MISSIONS IN SKIRMISH
• Boss Emma
• VIP Howell
• Rescue Troops
• Gauntlet
• Supply Defense Condatis
• Get Supplies Mercs
• Insurgents Gauntlet
• Gather Intel
• Howell Barrex Assault
• BlackLight
• Assault Nest
• DisableJammer
• Fallen Fury
• VIP Founders
• Rescue Specialist
• Rescue Condatis
MONSTERS
• Hellspawn will no longer get stuck in certain cases if he ends up off walking area
• Red Hunter is more dangerous now and requires preparation, this will affect terraformer missions
• Fluffy now uses his 3-chain attack when low on health
• Biomass will no longer spawn under the ground
• Flameburst cooldown increased by 5 on all levels
• Gass pressure mission will detonate on failure visibly on the client now
• Improved muzzle flashes
• Barricade destructive resistance reduced by 5% so convoy has easier time destroying them
• Added information on the profile when buying modules in which slots they go
• Bestiary is showing correct hunter now
• Biomass tentacles can be hurt the moment they get out
• When eaten by creeper player will no longer end up in the broken state
• UI improvements
• Convoy vehicles do less damage so in certain missions you have to protect them
• Red storm will not reduce your energy to 0 anymore
• Synced Red Storm lightning strikes
Right, that’s it! Stay tuned for future updates.
Now get back to the mess hall - those tacos won't eat themselves.
Marines, dismiss!