2280 A.D. The last few survivors of a ruined Earth seek a new home: Mars, a planet whose inhabitants didn't take too kindly to outsiders. The Red Solstice is a tense, tactical, squad-based action game. Fight to survive with up to 8 players in co-op, or lead your own squad in single-player mode.
Operations Pack brings 2 new missions and 2 new weapons for The Red Solstice.
http://store.steampowered.com/app/790180/The_Red_Solstice__Operations_Pack/
Missions yield nice rewards for your squad when finished, and will momentarily change your approach to the current session. They will spawn randomly after wave 6.
NEW MISSION - Rescue Civilians
Your squad is tasked with rescuing random number of civilians that will be positioned randomly across map. Once rescued you need to lead the civilian group to EVAC point. Civilians are not tough, and any kind of friendly fire, even bullets, will hurt them badly, so watch your fire! Once the civilians are evacuated based on the number of civilians saved, equipment will be generated for your squad.
NEW MISSION - M.E.R.C.S.
Your squad will receive a distress signal for friendly squad. If you manage to reach them you will have to hold position until they are healed against few waves of tougher enemies. Once they are healed you will be tasked with escorting them to their designated position. While escorting the M.E.R.C.S. squad you will get ambushes and will have to hold position with them at certain areas of map. Once escorted you will receive rewards.
-------
NEW WEAPON - Light Vindicator
A weapon with high rate of fire but limited range which does energy damage. This weapon can be overcharged with power cell or energize skill for a burst of 2000 plasma damage.
NEW WEAPON - Assault Rifle with Flamethrower
Weapon with reduced clip size but with powerfull flamethrower, it can be used in any situation, both for blocking out narrow passages, or long range with normal gar mode. Napalm stacks so the more flamethrowers is focused at one creature, the stronger they burn.
Patch 1.12 fixes
- each time nanites are resupplied +250s cooldown
- fixed exploit where you could reload secondary mode for free indefinitely