Patch 9.0 Live!

Teleglitch: Die More Edition

In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor.

The developers at Test3 Project have been working hard to bring you this update containing several new cool features and a major balance change to the game. Changelog: Fixed: The Attention master now works correctly Fixed: The crash when loading linux levels Fixed: Switching fullscreen no longer results in 1x1 windows Added: New options menu Added: Lighting effects Added: Support for more controller models Added: Shockwaves for explosions Changed: Difficulty scaling changed; early levels are easier, later levels are harder Changed: Agl-Grenades no longer blow scientists up Changed: Levels are now a lot more modular, resulting in more variations in level generation Changed: All distortion effects are remade Changed: Railgun now takes less ammo Changed: Swarmbots now spawn outside the pipes Changed: Monsters are placed more randomly Changed: Improved colors There's also an experimental item randomization mode; the patch was almost done and there wasn't enough time to test it, so for now you can only enable it by typing 'settings.randomizeitems=true' to console. Please show your support for the game by visiting us on facebook and the Paradox Forums. All feedback is welcome: https://www.facebook.com/Teleglitch http://forum.paradoxplaza.com/forum/forumdisplay.php?808-Teleglitch-Die-More-Edition Over and out!