Patch #8 - Second Boss Fight and Many More Bug Fixes

Breachway

Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal.

Hi everyone, We've managed to track down and solve the issue with the soft locks happening on the second sector boss and fix some minor events-related problems. Thank you for your patience while we fixed the save game data issues. We've pinpointed the issue and are working on a permanent fix. Regarding balance, we've moved the fuel cost increase to the first escalation level, as it was too punishing for a new player. Additionally, we've changed some cards on the Marauder's starting loadout to make them more synergistic with the associated resource types. The game's balance is an ongoing process, so thank you for all your feedback. If the game's launch has proven one thing, it's that you can be blind to many obvious things if you've worked on something for long enough. [hr][/hr] [h3]Bug Reporting and Feedback[/h3] If you have any issues to report, please use the[url=https://steamcommunity.com/app/2118810/discussions/3/4848777619232153326/] bug reporting[/url] forum on Steam. You can also join our Discord and report your issues in our [url=https://discord.com/channels/772789695650332682/1289238907283570718]bug reporting forum[/url]. We also have a subreddit community found [url=https://www.reddit.com/r/Breachway/]here[/url]. On to the patch notes. [quote][h2]Changelog[/h2] [list] [*] Fixed a soft-lock issue on the second boss if quitting and resuming battle after the first turn [*] Fixed an issue with the second boss where he would play the Command Center card again if reloading combat after the first turn [*] Moved fuel price scaling from the default difficulty to the first Escalation level [*] Changed icons for space stations from a credit icon to a more descriptive space station icon [*] Added missing text to the Scavenging Remains event when resuming the scavenge after being attacked by a hostile ship [*] Updated the text on the Neutral Gunship event to reflect the actual morale change based on your choice [*] Set Recycle card cooldown from 0 to 6 [*] Fixed NPC portrait mismatch in Solarii station on allied dialogue [*] Replaced Flash shields with Hasty defense on the Marauder's starting shield [*] Replaced Ordnance surge with Asteroid Ore on the Marauder's starting resource bay [*] Replaced Mass surge with Ordnance surge on the Firebrand's starting resource bay [*] Removed deplete from Palisade, set cooldown to 6 turns [*] Removed Defense Protocol from shops until its issues can be fixed [/list][/quote] [h3]Thank you. Please keep the comments and reviews coming; they are extremely helpful in locating and fixing bugs and design issues.[/h3]