Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal.
Hi everyone,
We've got another patch packed and ready to ship! This update primarily focuses on fixes, including some that address potentially game-breaking bugs.
The primary balance adjustment is to the [b]fuel system[/b].
Based on your feedback, we realized the fuel prices were too low, somewhat trivializing the fuel system. To address this, we've introduced a scaling cost system.
Now, each time you purchase 1 unit of fuel from stations, the price increases by five credits (10 credits on escalation level 5+). This change should keep fuel accessible while discouraging farming the entire map.
[hr][/hr][h3]Reporting Bugs and Feedback[/h3]
If you have any issues to report, please use the[url=https://steamcommunity.com/app/2118810/discussions/3/4848777619232153326/] bug reporting[/url] forum on Steam. You can also join our Discord and report your issues in our [url=https://discord.com/channels/772789695650332682/1289238907283570718]bug reporting forum[/url]. We also have a subreddit community found [url=https://www.reddit.com/r/Breachway/]here[/url].
[quote][h2]Full Patch 7 Changelog[/h2]
[list]
[*] Fixed a bug that could cause bloat of player inventory, save file data, and act as a memory leak.
[*] Fixed Backup Shields interacting with crew abilities
[*] Fixed Provisional Slot event losing its extra slot to a repeating laser beam attack
[*] Fixed Combat Readiness also removed two ordnance production while in effect
[*] Fixed Combat Readiness missing its reticle when dragging
[*] Fixed Pacify not disabling the correct weapons on SK D04
[*] Fixed Selective Ionization, removing the wrong card pips on SK D04
[*] Fixed issue with Draw Power, resulting in the player taking 5 HP damage per turn.
[*] Fixed Denial sometimes does not apply its effect if targeting directly on the ship equipment and not enemy card UI
[*] Fixed Raised Firewall not returning to the player's draw pile when played
[*] Fixed Raise Firewall having its original cost affected by active security in drafting screen
[*] Fixed Force Draw adding more heat than the card says
[*] Fixed issue where Flak Mk. The price was 200 instead of 100
[*] Fixed a soft lock if you were on a combat node belonging to a hostile faction in the first 7 nodes traveled on the map
[*] Fixed micro charge having 0 cooldown, increased to 6, reduced price from 2E/5M to 2E/3M
[*] Fixed build-up having 0 cooldown, increased to 6
[*] Fixed an error in the weapon picker event that made random choices 2 and 3 always be the same when playing the Firebrand.
[*] Added some more guardrails for damage render texture issues and some more logging in case it keeps happening
[*] Added in some missing/mismatched UI sounds
[/list][/quote]
[h3]Your Feedback Is Invaluable[/h3]
We'll closely monitor your feedback for this patch to catch any potential bugs that might have slipped through.
As always, we encourage you to continue sharing your thoughts and feedback. Every review and suggestion helps us improve the game, and we're genuinely grateful for each one!