Patch 6.2 Released

Dungeon Defenders Eternity

Dungeon Defenders Eternity is the definitive version of the original tower defense action-RPG! Now featuring a rebalanced endgame, all new missions, secure online play, links to Dungeon Defenders II and more!

[b]Features/Balance[/b] [list] [*]EV buff beams can once again buff auras without having to pass through their center! [*]A player who leaves a game session now automatically drops all of their mana! [*]A message now displays after the users has been timed out from inactivity [*]Visual update on the buff/debuff frames[/list] [b]Bug Fixes[/b] [list] [*]Fixed the way VFX on monk auras scale, so players no longer need sunglasses to view them [*]Siege Mech Minion [list][*]No longer flagged as a boss [list][*]Brings his health down considerably [*]Still takes 50% less damage in Siege Mode [*]Now vulnerable to certain abilities like Curse of Weakness[/list] [*]Artillery no longer damages cores [*]Pulse Cannon attack now deals Lightning damage instead of Physical[/list] [*]“Gotta Catch Most of 'Em!” Achievement now properly unlocks once a player collects 20 pets in their Item Box [*]Monk’s Healing Aura VFX now scales properly [*]Fixed an issue with the player camera that was causing Monk auras to disappear when being viewed from extreme angles [*]Goblin Cupid and Monkey pets’ damages have been adjusted to appropriate pet levels [*]Fixed rendering errors on Omenak [*]Fixed Huntress trap visual display issues on environment meshes in Omenak [*]Fixed rendering errors for the Portal in the Tavern that leads to the Hall of Triumphs [*]First-person mode for the Monk, Initiate and Jester now properly plays ranged attack sounds [*]Summoners can no longer leave and re-enter a map to cast multiple instances of Crystalline Champion. When leaving a map, existing Crystalline Champions are removed. [*]Hardcore selection box disabled for Halloween maps[/list] [b]Known Issues[/b] [list] [*]Significant delay can occur when loading into a map. The more items a player has, the worse this delay becomes. We are currently testing a fix, and if it is confirmed to work by QA, we will release it in an upcoming patch.[/list]