Dungeon Defenders Eternity is the definitive version of the original tower defense action-RPG! Now featuring a rebalanced endgame, all new missions, secure online play, links to Dungeon Defenders II and more!
[b]Features/Balance[/b]
[list]
[*]EV buff beams can once again buff auras without having to pass through their center!
[*]A player who leaves a game session now automatically drops all of their mana!
[*]A message now displays after the users has been timed out from inactivity
[*]Visual update on the buff/debuff frames[/list]
[b]Bug Fixes[/b]
[list]
[*]Fixed the way VFX on monk auras scale, so players no longer need sunglasses to view them
[*]Siege Mech Minion
[list][*]No longer flagged as a boss
[list][*]Brings his health down considerably
[*]Still takes 50% less damage in Siege Mode
[*]Now vulnerable to certain abilities like Curse of Weakness[/list]
[*]Artillery no longer damages cores
[*]Pulse Cannon attack now deals Lightning damage instead of Physical[/list]
[*]“Gotta Catch Most of 'Em!” Achievement now properly unlocks once a player collects 20 pets in their Item Box
[*]Monk’s Healing Aura VFX now scales properly
[*]Fixed an issue with the player camera that was causing Monk auras to disappear when being viewed from extreme angles
[*]Goblin Cupid and Monkey pets’ damages have been adjusted to appropriate pet levels
[*]Fixed rendering errors on Omenak
[*]Fixed Huntress trap visual display issues on environment meshes in Omenak
[*]Fixed rendering errors for the Portal in the Tavern that leads to the Hall of Triumphs
[*]First-person mode for the Monk, Initiate and Jester now properly plays ranged attack sounds
[*]Summoners can no longer leave and re-enter a map to cast multiple instances of Crystalline Champion. When leaving a map, existing Crystalline Champions are removed.
[*]Hardcore selection box disabled for Halloween maps[/list]
[b]Known Issues[/b]
[list]
[*]Significant delay can occur when loading into a map. The more items a player has, the worse this delay becomes. We are currently testing a fix, and if it is confirmed to work by QA, we will release it in an upcoming patch.[/list]