Dead Event is a indie RPG survival game in which the player grows up as a creature. The creature will grow bigger overtime and with interactions in-game also lose some growth on death. Form a colony or hunt alone, become part of a player-created ecosystem. Survive, eat or be eaten...
[h3]Patch 55.5[/h3]
[olist]
[*] Lowered harvest spawns by 1/10.
[*] Increased random monster spawn by 1/4.
[*] Maybe fixed monsters spawning on top of trees and other objects. (been fighting this since alpha)
[*] Fixed Fungus Release Spore ability to scale with current number values.
[*] Fixed Clamper Extinction ability to scale with current number values.
[*] Fixed Prowler Resistant Shell ability to scale with current number values.
[*] Fixed skills to scale 100% of pertaining attributes and levels, passives do not scale off attributes only levels. (hopefully it doesnt make them too crazy)
[*] Fixed drops for blue and purple crystal king they now have a 1% chance to drop a arm and 10% chance to drop up to 50 crystals.
[*] Fixed a bug that life steal could be used to respawn after death.
[*] Fixed Tentacle and Soul Sickle harvest damage by 1/2 to scale with current number values.
[*] Went over skills in general fixing values to be more balanced.
[*] Doubled monsters reward exp to make them more viable to farm.
[*] Tripled the exp reward from JoJo and both Crystal Kings and doubled the amount of loot they drop.
[*] All gear now drops 2 dust instead of 1 or 5.
[*] Changed the weapon scaling on Trophy Weapons to scale correctly with the creature scaling attribute type.
[*] Added Skill reset item back to the game it got removed by accident during the new update.
[*] Added Skill reset to monster drop pool.
[*] Added Skill and Attribute reset to World Shop.
[*] Added Volcanic Rock to Magma/Fire type monsters under the giant skeleton in corner of map and including Magma Bulwark that lurks around the map.
[*] Lowered mutation costs slightly.
[*] Lowered Nest break down reward to 1 instead of 50.
[*] Increased weapon scaling off attributes from 1% to 25%.
[*] Changed around spawn loot tables - Gore from bosses changed from 10% to 5%.
[*] Changed Clamper Hide In Shell ability to not interrupt when taking damage.
[*] Adjusted summons to scale better and move faster to keep up with pvp.
[/olist]