Patch 55.5

Dead Event

Dead Event is a indie RPG survival game in which the player grows up as a creature. The creature will grow bigger overtime and with interactions in-game also lose some growth on death. Form a colony or hunt alone, become part of a player-created ecosystem. Survive, eat or be eaten...

[h3]Patch 55.5[/h3] [olist] [*] Lowered harvest spawns by 1/10. [*] Increased random monster spawn by 1/4. [*] Maybe fixed monsters spawning on top of trees and other objects. (been fighting this since alpha) [*] Fixed Fungus Release Spore ability to scale with current number values. [*] Fixed Clamper Extinction ability to scale with current number values. [*] Fixed Prowler Resistant Shell ability to scale with current number values. [*] Fixed skills to scale 100% of pertaining attributes and levels, passives do not scale off attributes only levels. (hopefully it doesnt make them too crazy) [*] Fixed drops for blue and purple crystal king they now have a 1% chance to drop a arm and 10% chance to drop up to 50 crystals. [*] Fixed a bug that life steal could be used to respawn after death. [*] Fixed Tentacle and Soul Sickle harvest damage by 1/2 to scale with current number values. [*] Went over skills in general fixing values to be more balanced. [*] Doubled monsters reward exp to make them more viable to farm. [*] Tripled the exp reward from JoJo and both Crystal Kings and doubled the amount of loot they drop. [*] All gear now drops 2 dust instead of 1 or 5. [*] Changed the weapon scaling on Trophy Weapons to scale correctly with the creature scaling attribute type. [*] Added Skill reset item back to the game it got removed by accident during the new update. [*] Added Skill reset to monster drop pool. [*] Added Skill and Attribute reset to World Shop. [*] Added Volcanic Rock to Magma/Fire type monsters under the giant skeleton in corner of map and including Magma Bulwark that lurks around the map. [*] Lowered mutation costs slightly. [*] Lowered Nest break down reward to 1 instead of 50. [*] Increased weapon scaling off attributes from 1% to 25%. [*] Changed around spawn loot tables - Gore from bosses changed from 10% to 5%. [*] Changed Clamper Hide In Shell ability to not interrupt when taking damage. [*] Adjusted summons to scale better and move faster to keep up with pvp. [/olist]