TAKEDOWN is a thinking-person’s shooter; brutal, hardcore and deadly - like the real thing. Not for the faint hearted, Takedown requires you to bring your 'A' game - FPS fans looking for an ultra hardcore experience only need apply!
[h1] [b] New Content [/b] [/h1]
5 New Cargo Ship “Firefight” Maps, utilizing new blocker system for smaller gameplay spaces - Available in Team Deathmatch and Last Man Standing.
[list]
[*] Cargo Ship - Bow: The front section of the ship.
[*] Cargo Ship - Superstructure: The full superstructure.
[*] Cargo Ship - Stern: The rear section of the ship.
[*] Cargo Ship - Midship: The outside of the Superstructure.
[*] Cargo Ship - A Deck: The interior and exterior of A Deck.
[/list]
[h1] [b] New Features [/b] [/h1]
[list]
[*] In-Game Player/Team List Added (F1).
[*] Teammate ID Popup when pointing at Teammate (1 second delay, 5 meter limit).
[*] “Killed By” Notification displayed to dead player only (Versus Mode).
[*] Added in-game messaging when kicked from a game by the host.
[/list]
[h1] [b] Fixes/Gameplay Additions [/b] [/h1]
[list]
[*] Improvements to Quickmatch Searching / Joining. Now when a game is located, the ‘Searching’ prompt changes to a ‘Joining Game’ prompt.
[*] Extended life of blood spray.
[*] Flashbang effect detection improved to help prevent small objects from blocking effect.
[*] Added additional AI coverpoints in Biolab, Radar.
[*] Removed several AI coverpoints that conflicted with doors on HQ, Radar, Biolab.
[*] Fixed Facility doors not being closed in some “Firefight” map variants.
[*] Fixed AI surrender animation not correctly playing on clients.
[*] Fixed sun in HQ from appearing to have two light sources.
[*] Fixed error in total Grenade/Flashbang count in HUD.
[*] Players can now correctly pick up dropped grenades.
[*] Fixed sprint animation sometimes incorrectly playing on clients.
[*] Reduced timeout for clients when host quits game.
[*] Fix for Host being unable to kick a player in lobby after returning from game.
[*] Functionality improvements to Spectate and Switch Team buttons in Lobby.
[*] Fix for Cargo Ship mission not failing when team killed after hostage secured.
[*] Fix for Cargo Ship hostage guards consistently missing Hostages when engaging.
[*] Adjusted Cargo Ship & Radar TH & BD spawns to eliminate spawning in LOS to tango.
[/list]