Patch 5 Notes 5 November 2013

Takedown: Red Sabre

TAKEDOWN is a thinking-person’s shooter; brutal, hardcore and deadly - like the real thing. Not for the faint hearted, Takedown requires you to bring your 'A' game - FPS fans looking for an ultra hardcore experience only need apply!

[h1] [b] New Content [/b] [/h1] 5 New Cargo Ship “Firefight” Maps, utilizing new blocker system for smaller gameplay spaces - Available in Team Deathmatch and Last Man Standing. [list] [*] Cargo Ship - Bow: The front section of the ship. [*] Cargo Ship - Superstructure: The full superstructure. [*] Cargo Ship - Stern: The rear section of the ship. [*] Cargo Ship - Midship: The outside of the Superstructure. [*] Cargo Ship - A Deck: The interior and exterior of A Deck. [/list] [h1] [b] New Features [/b] [/h1] [list] [*] In-Game Player/Team List Added (F1). [*] Teammate ID Popup when pointing at Teammate (1 second delay, 5 meter limit). [*] “Killed By” Notification displayed to dead player only (Versus Mode). [*] Added in-game messaging when kicked from a game by the host. [/list] [h1] [b] Fixes/Gameplay Additions [/b] [/h1] [list] [*] Improvements to Quickmatch Searching / Joining. Now when a game is located, the ‘Searching’ prompt changes to a ‘Joining Game’ prompt. [*] Extended life of blood spray. [*] Flashbang effect detection improved to help prevent small objects from blocking effect. [*] Added additional AI coverpoints in Biolab, Radar. [*] Removed several AI coverpoints that conflicted with doors on HQ, Radar, Biolab. [*] Fixed Facility doors not being closed in some “Firefight” map variants. [*] Fixed AI surrender animation not correctly playing on clients. [*] Fixed sun in HQ from appearing to have two light sources. [*] Fixed error in total Grenade/Flashbang count in HUD. [*] Players can now correctly pick up dropped grenades. [*] Fixed sprint animation sometimes incorrectly playing on clients. [*] Reduced timeout for clients when host quits game. [*] Fix for Host being unable to kick a player in lobby after returning from game. [*] Functionality improvements to Spectate and Switch Team buttons in Lobby. [*] Fix for Cargo Ship mission not failing when team killed after hostage secured. [*] Fix for Cargo Ship hostage guards consistently missing Hostages when engaging. [*] Adjusted Cargo Ship & Radar TH & BD spawns to eliminate spawning in LOS to tango. [/list]