Patch 5.4.2.3

Here comes a list of changes since the last update including a new special shield, guard counters and various bug fixes. See below for more info: [h2][b]Improvements[/b][/h2] [list] [*] [b]New special equipment:[/b] yet another special equipment that can be found in the dungeons. So far all special equipments have been weapons but this one is a shield. [*] [b] Guard counter:[/b] Speaking of shields, you can do a guard counter with you shield now (you can probably tell which game I have been playing a lot of lately ːsteamhappyː). When blocking, you can now do a powerful counter by attacking right after a hit is blocked. [*] [b]Attack animation improvements:[/b] A couple of different weapons attack animations have been tweaked to make them faster and feel more impactful. [*] [b]Change weapons button:[/b] Change weapon button on game-pad was mapped to D-Pad down before which would make it difficult to switch weapons mid combat. Now it is mapped to right sick down which should make this much easier. [/list] [h2][b]Bug fixes[/b][/h2] [list] [*] Fixed - When shield would absorb damage and lose durability, in the button left corner of the screen , this would be reflected on the equipped weapon. Now the equipped shield icon is shown. [*] Fixed - Player would rotate sometimes rotate to a random direction after lock off from a target. [*] Fixed - Player could do parry counter without parrying an actual attack. Now you have to parry the attack to do the parry counter. [*] Fixed - Player would rotate upwards sometimes when they used the Mighty Sword special ability. [*] Fixed - Damage feedback would not show when enemy was not staggered by an attack. Now it does regardless of enemy stagger state. [*] Fixed - Tutorials would be shown repeatedly in the prologue area. Now they are shown only once. [/list]