Patch 5.3.7.8 (Faster load times and more)

Here comes the next patch with improvements and bug fixes that addresses a bunch of things pointed out in the feedback we received from you so far. Most important is a significant reduction in load times which makes starting a new run after dying quicker (shout out to the player who pointed this out, you know who you areːsteamhappyː). [b]General Improvements[/b] [list] [*] Significant reduction in load screen time, [*] More GP gain in co-op play when an enemy is killed, [*] Icon animation in dungeon map to guide player to next Shrine, [*] Luck skill double damage chance nerfed as it was too powerful [/list] [b]Combat Improvements[/b] [list] [*] Slightly slower enemy reaction time so players have more time to defend before an enemy starts attacking, [*] Reduced enemy chase speed when players are fighting without locking on [/list] [b]Bug fixes[/b] [list] [*] Fixed - Enemies sometimes not attacking the player and just circling around, [*] Fixed - Player was able to move around during arrival in HUB cut scene [*] Fixed - Icons sometimes not showing on dungeon map [/list]