Here comes the next patch with improvements and bug fixes that addresses a bunch of things pointed out in the feedback we received from you so far. Most important is a significant reduction in load times which makes starting a new run after dying quicker (shout out to the player who pointed this out, you know who you areːsteamhappyː).
[b]General Improvements[/b]
[list]
[*] Significant reduction in load screen time,
[*] More GP gain in co-op play when an enemy is killed,
[*] Icon animation in dungeon map to guide player to next Shrine,
[*] Luck skill double damage chance nerfed as it was too powerful
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[b]Combat Improvements[/b]
[list]
[*] Slightly slower enemy reaction time so players have more time to defend before an enemy starts attacking,
[*] Reduced enemy chase speed when players are fighting without locking on
[/list]
[b]Bug fixes[/b]
[list]
[*] Fixed - Enemies sometimes not attacking the player and just circling around,
[*] Fixed - Player was able to move around during arrival in HUB cut scene
[*] Fixed - Icons sometimes not showing on dungeon map
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