[h2]Changes[/h2]
[olist]
[*] Added a cursor slider to settings. Allowing players to choose their own cursor size to help with visibility.
[*] Added controller binds for toggling Autocast for skills. Simply hold right Dpad and use any skill to toggle Autocast for that skill.
[*] Added UI elements for showing when you're holding the toggle autocast keybind, works for both keyboard and controllers.
[*] Changed how players open small chests. Hitting a chest with any ability will now open them instead of having to walk up and press the interact key.
[*] Chests now spawn more items depending on what tier the enemies are.
[*] Added keybind control to the ingame settings menu.
[*] Removed collision box for holes in maps. Falling into one will instantly kill you.
[*] Increased size of keybinds to help with visibility.
[*] Nerfed all enemies except bosses for both easy and normal modes.
[*] Changed exp crystals to only spawn one from each enemy. The exp earned isn't nerfed, just the way it's displayed and gathered has changed. This should help with performance in end game.
[*] Removed most enemy footstep sound cues. This should also help with performance and not impact overall gameplay experience.
[*] Reduced spawns inside of domes. Late game domes would get overwhelming, this should make it more manageable.
[*] Reduced spawns during survival maps and fixed glitch spawns near edge of maps.
[*] Nerfed falling projectiles radius.
[/olist]
[h2]Fixed[/h2]
[list]
[*] Altered Forest map so players no longer get stuck in the river.
[*] Crates will now always spawn inside map bounds.
[*] Some UI elements were incorrectly displayed while inside the shop and player inventory.
[/list]