Patch #4: Increased EXP and Improvements!

[b]Balancing[/b] * Until February 15th, the following is active: All new/old characters that have not seraphed (are mortal/x0) will have exp boost x2 until level 70! All characters that are x1 seraph, will always have 50% more exp until level 70! Characters at or above x2 reborn/seraph, will not have any boost. * Island 2 and island 3 exp increased. * Pet damage has been increased. * All bows now shoot the same distance. * Assassin range is increased and all assassin weapons shoot the same distance. * Dogs, chicken, cat are now kill'able and they all drops pets. * Experience from all Vanguards are increased (1 unique raid that exist on all islands). * Rebalanced some stuff. [b]Improvements[/b] * Will send player join events cross server.* Buff spells active on yourself will sort itself so it shows the one with the lowest time at the top. * Buff spells active on yourself should no longer shake when walking. * Improved reborn buttons so they can be clicked even if windows font zoom is wrong. * Removed NPC spawn RNG since you can now see then they spawn upon entering the map. * Monster list is now sorted alphabetically. [b]Fixes[/b] * Fixed so market items show the unique boosts such as damage percentage etc.. * Fixed so you can apply +1 skill point to an item through item upgrades. * Fixed an issue with party accept. * Fixed issue where level text did not update when leveling up. * Fixed issue where defence percentage was always active if you had the item in your inventory.