Dev Log #19: New Content and Skills

[b]Highlights[/b] * A new raid has been added to the i5 Forest area. * 4 new skills added: Accuracy, Dodge, Exhaustion and RadicalHeal. * A one time skill reset for all characters has been added. Can be done from a NPC on the starting map on island 1 (just below the temple). [img]{STEAM_CLAN_IMAGE}/38650512/81bf189fe5b3c9f272bfd0591c3257d19149f6a1.png[/img] [b]Skills[/b] * The skill Deathblock has been reworked to heal you for 50% and give +5 Max HP per point! * The skill Sneak now gives +5 Max Stamina per point. * The skill Allround now gives your pet the number of points in Allround divided by 2 as exp each hit the pet does. * The skill Untwine now gives +2 max stamina per point. * The skill Snare now works for all different types of attacks. Including spells. * The skill Poison now works for all different types of attacks. Including spells. * The skill Double Damage now works for all different types of attacks. Including spells. * The skill Lifesteal now works for spells but gives 0.3% HP instead of 0.6% HP. * Some skill requirements have been reduced to make it easier for mages to get them. * A help menu added to the skills tab so you can easily see what skills are class restricted. But pretty much all skills now work for all players. * Parry rebalanced. * The skill LootFinder has been boosted to provide increase chance of getting unique skills applied to +0 items. * Rebalanced resistance so that it blocks 0.8DMG per point instead of 1 and increased the max points in it from 6 to 10. * Increased double hit from max 5 points to max 10 points. * Skill trueshot has been adjusted to 10 points and 2% chance per point. * Skill petpower boosted with: "If the pet gets the killing blow, you get +1Gold/point." [img]{STEAM_CLAN_IMAGE}/38650512/a79fc8d0ebdbd8e6ebfe3739351c1d5ab021a2a8.png[/img] [b]Fixes[/b] * Fixed so debless and entangle from monsters has unique spell icons on the screen. * Fixed so spells deselect correctly. * Fixed so item can not break when removing all upgrades from it. * Fixed spell icon showing the wrong image when time left is below 1minute. * Fixed so Reputation saves correctly. * Fixed resistance as it said it blocks 1dmg per point from monsters but it was actually 0.5. [b]Balancing[/b] * When you cast a heal spell on someone else. It will also heal yourself. * I5 colloseum has been boosted with more EXP. * You can now upgrade all belts and offhand items. * Some item stats have been changed. * Removing upgrades from an item can no longer fail. * Adjusted prices in i5 shops. * The i5 raid that costs 2emeralds/entry now costs 1 emerald instead. * i5 boss Mayhem now gives more exp. * Rebalanced/boosted a lot of pets. * Assassin weapons now gives some AC and have slightly lower dmg. * Rebalanced some monsters and items. * Lowered price on break prevention. * A player now has 80% chance to hit another monster/player when attacking. (affected by new skill). * Made it easier to get the first key to enter Island 2. * Adjusted some spell target areas and ranges. [b]Improvements[/b] * Right clicking the screen with a spell selected will deselect it. * Now displaying a short text near the spell buff icons so you know more what they do. * Will now clear map items from a map no players has been on after 12 hours instead of 90minutes. * Added a pot shop and healing area in i3 "town/harbour". * Added some basic info about +0 items to the flag menu. * Housing point distribution moved from the skill page to the stats page. * 4 new skill upgrade types added since we have 4 new Skills. * More information added to the ingame formula list under the flag menu. * Improved spellicons gfx.