Patch 31: Hot Fix and Captain Talent Balance

Maelstrom

Command the seas in Maelstrom! Engage in fast-paced naval battles with powerful warships and colossal sea monsters. Customize your fleet and dominate the Abyssal Ocean. Are you ruthless enough to survive?

[h2]General[/h2] [list] [*] Undertow can now appear as a bot [*] AI blinded by Blinding Fog will hold fire [*] Goblin Raider and Armor Galleon now drops their boon immediately upon death instead of with a random delay of up to 1s. Windcatcher Skiff already did this. [*] When quitting Gauntlet mode early, score screen will now display [*] Using Greavus' ability should not traps yourself [*] Grinner and Morte's Critical Damage Resistance now calculates correctly [*] Grinner's Critical Chance now calculates correctly [*] Ledd's Ramming Resistance now calculates correctly [*] Corrected a number of typos [/list] [h2]Balance Changes[/h2] [*] Ledd's Reflection Array is now 50/100% reflection but reflects all armor/hull damage [*] Ledd's Blast Vants increased to 250/500 range [*] Ledd's ability CD increased to 35 seconds [*] Anvil's torpedo homing turn rate and acceleration increased slightly (we over-corrected with previous nerf) [*] Brick's Concussive Charge increased to 2/4/6 seconds [*] Morrigan's Phoenix projectile no longer incorrectly ignores armor (Damage over time effect still damages Hull directly) [*] Fade's Curse of Rot damage bonus reduced to 8/16/24% [*] Fade's Dark Expanse range increased to 150/300 [*] Morte's Listless increased to 2/4/6 seconds [*] Bloodfin's Vengeance gives -50% reload instead of -60% reload when triggered [/list]