Patch 27: Difficulty Adjustments and Other Fixes

Maelstrom

Command the seas in Maelstrom! Engage in fast-paced naval battles with powerful warships and colossal sea monsters. Customize your fleet and dominate the Abyssal Ocean. Are you ruthless enough to survive?

[Gauntlet Difficulty] Made the following adjustments in an attempt to reduce overall difficulty at the low end, particularly for solo runs. The specific adjustments made should not have much impact difficulty at the higher difficulty choices with larger groups. [list] [*] Reduced the difficulty increase based on completed encounters [*] Slightly reduced the difficulty increase based on the number of players [*] Slightly increased the difficulty increased based on the Power Rating of players [/list] [Encounter Adjustments] [list] [*] Corrected an issue with Dwarf in Distress spawning 8 named instead of 1 at very high difficulties [*] Modified some spawners on Supply Disruption to be difficulty based and also changed the "kill enemies" objective to be "don't get sunk" [*] Implemented a new player start system in Gauntlet that should prevent spawning in geometry or on top of other players [*] Reduced boarding duration resistance on Showdown bosses [/list] [Power Rating] PR Rating Adjustments [list] [*] Tier X Hardpoints is now 300 [*] Captain PR is now 350 and per Skill Point value is now 5 (so a fully upgraded captain is now worth 850 instead of 500) [/list] [Solo Matchmaking Brackets] Brackets have been modified slightly to align with new maximum PR: [list] [*] 1000-1499 [*] 1499-1999 [*] 2000-2499 [*] 2500-2999 [*] 3000+ [/list] [Bug Fixes] [list] [*] Captain Fade's ability now functions properly in Gauntlet [*] Captain Ledd's talent Projection Amplifier no longer applies to enemy players in Solo/Team modes [/list]